.. |
Entities
|
NBT type renaming. Added more casting options to NBT Value types.
|
2011-04-09 02:50:42 +00:00 |
NBT
|
Bugfixes and more relighting control
|
2011-04-16 01:46:46 +00:00 |
TileEntities
|
NBT type renaming. Added more casting options to NBT Value types.
|
2011-04-09 02:50:42 +00:00 |
Utility
|
Bugfixes and more relighting control
|
2011-04-16 01:46:46 +00:00 |
Block.cs
|
Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
|
2011-04-09 00:56:40 +00:00 |
BlockInfo.cs
|
Skylight recalculations added
|
2011-04-12 00:30:17 +00:00 |
BlockInterface.cs
|
Fixed bug in TileEntity factory
|
2011-04-10 21:04:33 +00:00 |
BlockKey.cs
|
Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager.
|
2011-04-11 06:13:33 +00:00 |
BlockManager.cs
|
Bugfixes and more relighting control
|
2011-04-16 01:46:46 +00:00 |
BlockRef.cs
|
Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
|
2011-04-09 00:56:40 +00:00 |
Chunk.cs
|
Bugfixes and more relighting control
|
2011-04-16 01:46:46 +00:00 |
ChunkCache.cs
|
Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
|
2011-04-14 07:04:13 +00:00 |
ChunkFile.cs
|
Corrected handling of loading and saving Alpha-style chunks.
|
2011-04-08 23:16:04 +00:00 |
ChunkFileManager.cs
|
Added some chunk/region creation support
|
2011-04-09 04:52:43 +00:00 |
ChunkInterface.cs
|
Added some chunk/region creation support
|
2011-04-09 04:52:43 +00:00 |
ChunkKey.cs
|
Removed unnecessary nested namespace.
|
2011-04-06 21:20:35 +00:00 |
ChunkManager.cs
|
Bugfixes and more relighting control
|
2011-04-16 01:46:46 +00:00 |
ChunkRef.cs
|
Bugfixes and more relighting control
|
2011-04-16 01:46:46 +00:00 |
Entity.cs
|
Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation.
|
2011-04-13 08:46:06 +00:00 |
EntityFactory.cs
|
Entity factory bugfix
|
2011-04-10 21:08:56 +00:00 |
Item.cs
|
NBT type renaming. Added more casting options to NBT Value types.
|
2011-04-09 02:50:42 +00:00 |
Level.cs
|
Minor stuff
|
2011-04-13 09:17:50 +00:00 |
NBTFile.cs
|
Corrected handling of loading and saving Alpha-style chunks.
|
2011-04-08 23:16:04 +00:00 |
Player.cs
|
Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation.
|
2011-04-13 08:46:06 +00:00 |
PlayerFile.cs
|
Split out generic NBTFile loader, added support for player IO and a PlayerManager.
|
2011-04-07 07:03:54 +00:00 |
PlayerManager.cs
|
NBT type renaming. Added more casting options to NBT Value types.
|
2011-04-09 02:50:42 +00:00 |
Region.cs
|
Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
|
2011-04-14 07:04:13 +00:00 |
RegionFile.cs
|
Bugfixes for creating new worlds/regions/chunks
|
2011-04-13 07:09:41 +00:00 |
RegionKey.cs
|
Removed unnecessary nested namespace.
|
2011-04-06 21:20:35 +00:00 |
RegionManager.cs
|
Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
|
2011-04-14 07:04:13 +00:00 |
TileEntity.cs
|
NBT type renaming. Added more casting options to NBT Value types.
|
2011-04-09 02:50:42 +00:00 |
TileEntityFactory.cs
|
Fixed bug in TileEntity factory
|
2011-04-10 21:04:33 +00:00 |
World.cs
|
Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
|
2011-04-14 07:04:13 +00:00 |