NBTExplorer/SubstrateCS/Source/PlayerIOException.cs
2011-10-08 00:01:51 -04:00

46 lines
1.9 KiB
C#

using System;
using System.Runtime.Serialization;
namespace Substrate
{
/// <summary>
/// The exception that is thrown when IO errors occur during high-level player management operations.
/// </summary>
[Serializable]
public class PlayerIOException : SubstrateException
{
/// <summary>
/// Initializes a new instance of the <see cref="PlayerIOException"/> class.
/// </summary>
public PlayerIOException ()
: base()
{ }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerIOException"/> class with a custom error message.
/// </summary>
/// <param name="message">A custom error message.</param>
public PlayerIOException (string message)
: base(message)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerIOException"/> class with a custom error message and a reference to
/// an InnerException representing the original cause of the exception.
/// </summary>
/// <param name="message">A custom error message.</param>
/// <param name="innerException">A reference to the original exception that caused the error.</param>
public PlayerIOException (string message, Exception innerException)
: base(message, innerException)
{ }
/// <summary>
/// Initializes a new instance of the <see cref="PlayerIOException"/> class with serialized data.
/// </summary>
/// <param name="info">The object that holds the serialized object data.</param>
/// <param name="context">The contextual information about the source or destination.</param>
protected PlayerIOException (SerializationInfo info, StreamingContext context)
: base(info, context)
{ }
}
}