NBTExplorer/SubstrateCS/Source/BetaWorld.cs
2012-04-28 20:34:22 -04:00

391 lines
15 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using Substrate.Core;
using Substrate.Nbt;
using Substrate.Data;
//TODO: Exceptions (+ Alpha)
namespace Substrate
{
using IO = System.IO;
/// <summary>
/// Represents a Beta-compatible (Beta 1.3 or higher) Minecraft world.
/// </summary>
public class BetaWorld : NbtWorld
{
private const string _REGION_DIR = "region";
private const string _PLAYER_DIR = "players";
private string _levelFile = "level.dat";
private Level _level;
private Dictionary<int, BetaRegionManager> _regionMgrs;
private Dictionary<int, RegionChunkManager> _chunkMgrs;
private Dictionary<int, BlockManager> _blockMgrs;
private Dictionary<int, ChunkCache> _caches;
private PlayerManager _playerMan;
private BetaDataManager _dataMan;
private int _prefCacheSize = 256;
private BetaWorld ()
{
_regionMgrs = new Dictionary<int, BetaRegionManager>();
_chunkMgrs = new Dictionary<int, RegionChunkManager>();
_blockMgrs = new Dictionary<int, BlockManager>();
_caches = new Dictionary<int, ChunkCache>();
}
/// <summary>
/// Gets a reference to this world's <see cref="Level"/> object.
/// </summary>
public override Level Level
{
get { return _level; }
}
/// <summary>
/// Gets a <see cref="BlockManager"/> for the default dimension.
/// </summary>
/// <returns>A <see cref="BlockManager"/> tied to the default dimension in this world.</returns>
/// <remarks>Get a <see cref="BlockManager"/> if you need to manage blocks as a global, unbounded matrix. This abstracts away
/// any higher-level organizational divisions. If your task is going to be heavily performance-bound, consider getting a
/// <see cref="RegionChunkManager"/> instead and working with blocks on a chunk-local level.</remarks>
public new BlockManager GetBlockManager ()
{
return GetBlockManagerVirt(Dimension.DEFAULT) as BlockManager;
}
/// <summary>
/// Gets a <see cref="BlockManager"/> for the given dimension.
/// </summary>
/// <param name="dim">The id of the dimension to look up.</param>
/// <returns>A <see cref="BlockManager"/> tied to the given dimension in this world.</returns>
/// <remarks>Get a <see cref="BlockManager"/> if you need to manage blocks as a global, unbounded matrix. This abstracts away
/// any higher-level organizational divisions. If your task is going to be heavily performance-bound, consider getting a
/// <see cref="RegionChunkManager"/> instead and working with blocks on a chunk-local level.</remarks>
public new BlockManager GetBlockManager (int dim)
{
return GetBlockManagerVirt(dim) as BlockManager;
}
/// <summary>
/// Gets a <see cref="RegionChunkManager"/> for the default dimension.
/// </summary>
/// <returns>A <see cref="RegionChunkManager"/> tied to the default dimension in this world.</returns>
/// <remarks>Get a <see cref="RegionChunkManager"/> if you you need to work with easily-digestible, bounded chunks of blocks.</remarks>
public new RegionChunkManager GetChunkManager ()
{
return GetChunkManagerVirt(Dimension.DEFAULT) as RegionChunkManager;
}
/// <summary>
/// Gets a <see cref="RegionChunkManager"/> for the given dimension.
/// </summary>
/// <param name="dim">The id of the dimension to look up.</param>
/// <returns>A <see cref="RegionChunkManager"/> tied to the given dimension in this world.</returns>
/// <remarks>Get a <see cref="RegionChunkManager"/> if you you need to work with easily-digestible, bounded chunks of blocks.</remarks>
public new RegionChunkManager GetChunkManager (int dim)
{
return GetChunkManagerVirt(dim) as RegionChunkManager;
}
/// <summary>
/// Gets a <see cref="RegionManager"/> for the default dimension.
/// </summary>
/// <returns>A <see cref="RegionManager"/> tied to the defaul dimension in this world.</returns>
/// <remarks>Regions are a higher-level unit of organization for blocks unique to worlds created in Beta 1.3 and beyond.
/// Consider using the <see cref="RegionChunkManager"/> if you are interested in working with blocks.</remarks>
public BetaRegionManager GetRegionManager ()
{
return GetRegionManager(Dimension.DEFAULT);
}
/// <summary>
/// Gets a <see cref="RegionManager"/> for the given dimension.
/// </summary>
/// <param name="dim">The id of the dimension to look up.</param>
/// <returns>A <see cref="RegionManager"/> tied to the given dimension in this world.</returns>
/// <remarks>Regions are a higher-level unit of organization for blocks unique to worlds created in Beta 1.3 and beyond.
/// Consider using the <see cref="RegionChunkManager"/> if you are interested in working with blocks.</remarks>
public BetaRegionManager GetRegionManager (int dim)
{
BetaRegionManager rm;
if (_regionMgrs.TryGetValue(dim, out rm)) {
return rm;
}
OpenDimension(dim);
return _regionMgrs[dim];
}
/// <summary>
/// Gets a <see cref="PlayerManager"/> for maanging players on multiplayer worlds.
/// </summary>
/// <returns>A <see cref="PlayerManager"/> for this world.</returns>
/// <remarks>To manage the player of a single-player world, get a <see cref="Level"/> object for the world instead.</remarks>
public new PlayerManager GetPlayerManager ()
{
return GetPlayerManagerVirt() as PlayerManager;
}
/// <summary>
/// Gets a <see cref="BetaDataManager"/> for managing data resources, such as maps.
/// </summary>
/// <returns>A <see cref="BetaDataManager"/> for this world.</returns>
public new BetaDataManager GetDataManager ()
{
return GetDataManagerVirt() as BetaDataManager;
}
/// <inherits />
public override void Save ()
{
_level.Save();
foreach (KeyValuePair<int, RegionChunkManager> cm in _chunkMgrs) {
cm.Value.Save();
}
}
/// <summary>
/// Gets the <see cref="ChunkCache"/> currently managing chunks in the default dimension.
/// </summary>
/// <returns>The <see cref="ChunkCache"/> for the default dimension, or null if the dimension was not found.</returns>
public ChunkCache GetChunkCache ()
{
return GetChunkCache(Dimension.DEFAULT);
}
/// <summary>
/// Gets the <see cref="ChunkCache"/> currently managing chunks in the given dimension.
/// </summary>
/// <param name="dim">The id of a dimension to look up.</param>
/// <returns>The <see cref="ChunkCache"/> for the given dimension, or null if the dimension was not found.</returns>
public ChunkCache GetChunkCache (int dim)
{
if (_caches.ContainsKey(dim)) {
return _caches[dim];
}
return null;
}
/// <summary>
/// Opens an existing Beta-compatible Minecraft world and returns a new <see cref="BetaWorld"/> to represent it.
/// </summary>
/// <param name="path">The path to the directory containing the world's level.dat, or the path to level.dat itself.</param>
/// <returns>A new <see cref="BetaWorld"/> object representing an existing world on disk.</returns>
public static new BetaWorld Open (string path)
{
return new BetaWorld().OpenWorld(path) as BetaWorld;
}
/// <summary>
/// Opens an existing Beta-compatible Minecraft world and returns a new <see cref="BetaWorld"/> to represent it.
/// </summary>
/// <param name="path">The path to the directory containing the world's level.dat, or the path to level.dat itself.</param>
/// <param name="cacheSize">The preferred cache size in chunks for each opened dimension in this world.</param>
/// <returns>A new <see cref="BetaWorld"/> object representing an existing world on disk.</returns>
public static BetaWorld Open (string path, int cacheSize)
{
BetaWorld world = new BetaWorld().OpenWorld(path);
world._prefCacheSize = cacheSize;
return world;
}
/// <summary>
/// Creates a new Beta-compatible Minecraft world and returns a new <see cref="BetaWorld"/> to represent it.
/// </summary>
/// <param name="path">The path to the directory where the new world should be stored.</param>
/// <returns>A new <see cref="BetaWorld"/> object representing a new world.</returns>
/// <remarks>This method will attempt to create the specified directory immediately if it does not exist, but will not
/// write out any world data unless it is explicitly saved at a later time.</remarks>
public static BetaWorld Create (string path)
{
return new BetaWorld().CreateWorld(path) as BetaWorld;
}
/// <summary>
/// Creates a new Beta-compatible Minecraft world and returns a new <see cref="BetaWorld"/> to represent it.
/// </summary>
/// <param name="path">The path to the directory where the new world should be stored.</param>
/// <param name="cacheSize">The preferred cache size in chunks for each opened dimension in this world.</param>
/// <returns>A new <see cref="BetaWorld"/> object representing a new world.</returns>
/// <remarks>This method will attempt to create the specified directory immediately if it does not exist, but will not
/// write out any world data unless it is explicitly saved at a later time.</remarks>
public static BetaWorld Create (string path, int cacheSize)
{
BetaWorld world = new BetaWorld().CreateWorld(path);
world._prefCacheSize = cacheSize;
return world;
}
/// <exclude/>
protected override IBlockManager GetBlockManagerVirt (int dim)
{
BlockManager rm;
if (_blockMgrs.TryGetValue(dim, out rm)) {
return rm;
}
OpenDimension(dim);
return _blockMgrs[dim];
}
/// <exclude/>
protected override IChunkManager GetChunkManagerVirt (int dim)
{
RegionChunkManager rm;
if (_chunkMgrs.TryGetValue(dim, out rm)) {
return rm;
}
OpenDimension(dim);
return _chunkMgrs[dim];
}
/// <exclude/>
protected override IPlayerManager GetPlayerManagerVirt ()
{
if (_playerMan != null) {
return _playerMan;
}
string path = IO.Path.Combine(Path, _PLAYER_DIR);
_playerMan = new PlayerManager(path);
return _playerMan;
}
/// <exclude/>
protected override Data.DataManager GetDataManagerVirt ()
{
if (_dataMan != null) {
return _dataMan;
}
_dataMan = new BetaDataManager(this);
return _dataMan;
}
private void OpenDimension (int dim)
{
string path = Path;
if (dim == Dimension.DEFAULT) {
path = IO.Path.Combine(path, _REGION_DIR);
}
else {
path = IO.Path.Combine(path, "DIM" + dim);
path = IO.Path.Combine(path, _REGION_DIR);
}
if (!Directory.Exists(path)) {
Directory.CreateDirectory(path);
}
ChunkCache cc = new ChunkCache(_prefCacheSize);
BetaRegionManager rm = new BetaRegionManager(path, cc);
RegionChunkManager cm = new RegionChunkManager(rm, cc);
BlockManager bm = new BlockManager(cm);
_regionMgrs[dim] = rm;
_chunkMgrs[dim] = cm;
_blockMgrs[dim] = bm;
_caches[dim] = cc;
}
private BetaWorld OpenWorld (string path)
{
if (!Directory.Exists(path)) {
if (File.Exists(path)) {
_levelFile = IO.Path.GetFileName(path);
path = IO.Path.GetDirectoryName(path);
}
else {
throw new DirectoryNotFoundException("Directory '" + path + "' not found");
}
}
Path = path;
string ldat = IO.Path.Combine(path, _levelFile);
if (!File.Exists(ldat)) {
throw new FileNotFoundException("Data file '" + _levelFile + "' not found in '" + path + "'", ldat);
}
if (!LoadLevel()) {
throw new Exception("Failed to load '" + _levelFile + "'");
}
return this;
}
private BetaWorld CreateWorld (string path)
{
if (!Directory.Exists(path)) {
throw new DirectoryNotFoundException("Directory '" + path + "' not found");
}
string regpath = IO.Path.Combine(path, _REGION_DIR);
if (!Directory.Exists(regpath)) {
Directory.CreateDirectory(regpath);
}
Path = path;
_level = new Level(this);
_level.Version = 19132;
return this;
}
private bool LoadLevel ()
{
NBTFile nf = new NBTFile(IO.Path.Combine(Path, _levelFile));
Stream nbtstr = nf.GetDataInputStream();
if (nbtstr == null) {
return false;
}
NbtTree tree = new NbtTree(nbtstr);
_level = new Level(this);
_level = _level.LoadTreeSafe(tree.Root);
return _level != null;
}
internal static void OnResolveOpen (object sender, OpenWorldEventArgs e)
{
try {
BetaWorld world = new BetaWorld().OpenWorld(e.Path);
if (world == null) {
return;
}
string regPath = IO.Path.Combine(e.Path, _REGION_DIR);
if (!Directory.Exists(regPath)) {
return;
}
if (world.Level.Version != 19132) {
return;
}
e.AddHandler(Open);
}
catch (Exception) {
return;
}
}
}
}