NBTExplorer/Substrate/SubstrateCS/Source
2011-04-09 02:50:42 +00:00
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Entities NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
NBT NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
TileEntities NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Utility Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
Block.cs Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal. 2011-04-09 00:56:40 +00:00
BlockInfo.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
BlockInterface.cs Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal. 2011-04-09 00:56:40 +00:00
BlockKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
BlockManager.cs Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal. 2011-04-09 00:56:40 +00:00
BlockRef.cs Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal. 2011-04-09 00:56:40 +00:00
Chunk.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
ChunkFile.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
ChunkFileManager.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
ChunkInterface.cs ChunkRef enumerators moved into Manager class namespaces; Manager classes now offer enumerators directly. 2011-04-08 20:52:28 +00:00
ChunkKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
ChunkManager.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
ChunkRef.cs Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32. 2011-04-08 06:48:27 +00:00
Entity.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
EntityFactory.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Item.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Level.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
NBTFile.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
Player.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
PlayerFile.cs Split out generic NBTFile loader, added support for player IO and a PlayerManager. 2011-04-07 07:03:54 +00:00
PlayerManager.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Region.cs Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32. 2011-04-08 06:48:27 +00:00
RegionFile.cs Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32. 2011-04-08 06:48:27 +00:00
RegionKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
RegionManager.cs ChunkRef enumerators moved into Manager class namespaces; Manager classes now offer enumerators directly. 2011-04-08 20:52:28 +00:00
TileEntity.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
TileEntityFactory.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
World.cs Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal. 2011-04-09 00:56:40 +00:00