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Entities
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
NBT
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Bugfixes and more relighting control
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2011-04-16 01:46:46 +00:00 |
TileEntities
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Utility
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Bugfixes and more relighting control
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2011-04-16 01:46:46 +00:00 |
Block.cs
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Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
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2011-04-09 00:56:40 +00:00 |
BlockInfo.cs
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Skylight recalculations added
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2011-04-12 00:30:17 +00:00 |
BlockInterface.cs
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ChunkRef switched to factory method to fix performance defect
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2011-04-19 01:24:26 +00:00 |
BlockKey.cs
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Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager.
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2011-04-11 06:13:33 +00:00 |
BlockManager.cs
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Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds.
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2011-04-19 07:50:17 +00:00 |
BlockRef.cs
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Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
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2011-04-09 00:56:40 +00:00 |
Chunk.cs
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Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds.
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2011-04-19 07:50:17 +00:00 |
ChunkCache.cs
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Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
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2011-04-14 07:04:13 +00:00 |
ChunkFile.cs
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
ChunkFileManager.cs
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Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds.
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2011-04-19 07:50:17 +00:00 |
ChunkInterface.cs
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Added some chunk/region creation support
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2011-04-09 04:52:43 +00:00 |
ChunkKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
ChunkManager.cs
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ChunkRef switched to factory method to fix performance defect
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2011-04-19 01:24:26 +00:00 |
ChunkRef.cs
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Lighting cutoff bug fixed, but now relighting is hideously slow. Mustfix.
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2011-04-20 07:58:36 +00:00 |
Entity.cs
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Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation.
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2011-04-13 08:46:06 +00:00 |
EntityFactory.cs
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Entity factory bugfix
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2011-04-10 21:08:56 +00:00 |
Item.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Level.cs
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Minor stuff
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2011-04-13 09:17:50 +00:00 |
NBTFile.cs
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
Player.cs
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Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation.
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2011-04-13 08:46:06 +00:00 |
PlayerFile.cs
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Split out generic NBTFile loader, added support for player IO and a PlayerManager.
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2011-04-07 07:03:54 +00:00 |
PlayerManager.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Region.cs
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Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds.
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2011-04-19 07:50:17 +00:00 |
RegionFile.cs
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Bugfixes for creating new worlds/regions/chunks
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2011-04-13 07:09:41 +00:00 |
RegionKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
RegionManager.cs
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Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
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2011-04-14 07:04:13 +00:00 |
TileEntity.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
TileEntityFactory.cs
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |
World.cs
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Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
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2011-04-14 07:04:13 +00:00 |