forked from mirrors/NBTExplorer
530 lines
No EOL
17 KiB
C#
530 lines
No EOL
17 KiB
C#
using System;
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using System.IO;
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using Substrate.Core;
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using Substrate.Nbt;
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namespace Substrate
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{
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/// <summary>
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/// Specifies the type of gameplay associated with a world.
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/// </summary>
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public enum GameType
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{
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/// <summary>
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/// The world will be played in Survival mode.
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/// </summary>
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SURVIVAL = 0,
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/// <summary>
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/// The world will be played in Creative mode.
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/// </summary>
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CREATIVE = 1,
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}
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public enum TimeOfDay
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{
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Daytime = 0,
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Noon = 6000,
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Sunset = 12000,
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Nighttime = 13800,
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Midnight = 18000,
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Sunrise = 22200,
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}
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/// <summary>
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/// Represents general data and metadata of a single world.
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/// </summary>
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public class Level : INbtObject<Level>, ICopyable<Level>
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{
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private static SchemaNodeCompound _schema = new SchemaNodeCompound()
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{
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new SchemaNodeCompound("Data")
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{
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new SchemaNodeScaler("Time", TagType.TAG_LONG),
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new SchemaNodeScaler("LastPlayed", TagType.TAG_LONG, SchemaOptions.CREATE_ON_MISSING),
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new SchemaNodeCompound("Player", Player.Schema, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("SpawnX", TagType.TAG_INT),
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new SchemaNodeScaler("SpawnY", TagType.TAG_INT),
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new SchemaNodeScaler("SpawnZ", TagType.TAG_INT),
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new SchemaNodeScaler("SizeOnDisk", TagType.TAG_LONG, SchemaOptions.CREATE_ON_MISSING),
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new SchemaNodeScaler("RandomSeed", TagType.TAG_LONG),
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new SchemaNodeScaler("version", TagType.TAG_INT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("LevelName", TagType.TAG_STRING, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("raining", TagType.TAG_BYTE, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("thundering", TagType.TAG_BYTE, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("rainTime", TagType.TAG_INT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("thunderTime", TagType.TAG_INT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("GameType", TagType.TAG_INT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("MapFeatures", TagType.TAG_BYTE, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("hardcore", TagType.TAG_BYTE, SchemaOptions.OPTIONAL),
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},
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};
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private TagNodeCompound _source;
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private NbtWorld _world;
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private long _time;
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private long _lastPlayed;
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private Player _player;
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private int _spawnX;
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private int _spawnY;
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private int _spawnZ;
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private long _sizeOnDisk;
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private long _randomSeed;
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private int? _version;
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private string _name;
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private byte? _raining;
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private byte? _thundering;
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private int? _rainTime;
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private int? _thunderTime;
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private int? _gameType;
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private byte? _mapFeatures;
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private byte? _hardcore;
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/// <summary>
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/// Gets or sets the creation time of the world as a long timestamp.
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/// </summary>
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public long Time
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{
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get { return _time; }
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set { _time = value; }
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}
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/// <summary>
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/// Gets or sets the time that the world was last played as a long timestamp.
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/// </summary>
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public long LastPlayed
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{
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get { return _lastPlayed; }
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set { _lastPlayed = value; }
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}
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/// <summary>
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/// Gets or sets the player for single-player worlds.
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/// </summary>
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public Player Player
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{
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get { return _player; }
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set
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{
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_player = value;
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_player.World = _name;
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}
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}
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/// <summary>
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/// Gets or sets the world's spawn point.
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/// </summary>
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public SpawnPoint Spawn
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{
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get { return new SpawnPoint(_spawnX, _spawnY, _spawnZ); }
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set
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{
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_spawnX = value.X;
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_spawnY = value.Y;
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_spawnZ = value.Z;
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}
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}
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/// <summary>
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/// Gets the estimated size of the world in bytes.
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/// </summary>
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public long SizeOnDisk
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{
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get { return _sizeOnDisk; }
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}
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/// <summary>
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/// Gets or sets the world's random seed.
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/// </summary>
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public long RandomSeed
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{
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get { return _randomSeed; }
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set { _randomSeed = value; }
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}
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/// <summary>
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/// Gets or sets the world's version number.
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/// </summary>
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public int Version
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{
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get { return _version ?? 0; }
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set { _version = value; }
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}
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/// <summary>
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/// Gets or sets the name of the world.
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/// </summary>
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/// <remarks>If there is a <see cref="Player"/> object attached to this world, the player's world field
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/// will also be updated.</remarks>
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public string LevelName
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{
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get { return _name; }
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set
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{
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_name = value;
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if (_player != null) {
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_player.World = value;
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}
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}
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}
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/// <summary>
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/// Gets or sets a value indicating that it is raining in the world.
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/// </summary>
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public bool IsRaining
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{
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get { return (_raining ?? 0) == 1; }
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set { _raining = value ? (byte)1 : (byte)0; }
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}
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/// <summary>
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/// Gets or sets a value indicating that it is thunderstorming in the world.
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/// </summary>
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public bool IsThundering
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{
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get { return (_thundering ?? 0) == 1; }
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set { _thundering = value ? (byte)1 : (byte)0; }
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}
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/// <summary>
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/// Gets or sets the timer value for controlling rain.
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/// </summary>
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public int RainTime
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{
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get { return _rainTime ?? 0; }
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set { _rainTime = value; }
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}
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/// <summary>
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/// Gets or sets the timer value for controlling thunderstorms.
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/// </summary>
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public int ThunderTime
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{
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get { return _thunderTime ?? 0; }
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set { _thunderTime = value; }
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}
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/// <summary>
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/// Gets or sets the game type associated with this world.
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/// </summary>
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public GameType GameType
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{
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get { return (GameType)(_gameType ?? 0); }
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set { _gameType = (int)value; }
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}
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/// <summary>
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/// Gets or sets a value indicating that structures (dungeons, villages, ...) will be generated.
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/// </summary>
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public bool UseMapFeatures
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{
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get { return (_mapFeatures ?? 0) == 1; }
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set { _mapFeatures = value ? (byte)1 : (byte)0; }
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}
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/// <summary>
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/// Gets or sets a value indicating whether the map is hardcore mode
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/// </summary>
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public bool Hardcore
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{
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get { return (_hardcore ?? 0) == 1; }
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set { _hardcore = value ? (byte)1 : (byte)0; }
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}
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/// <summary>
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/// Gets a <see cref="SchemaNode"/> representing the schema of a level.
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/// </summary>
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public static SchemaNodeCompound Schema
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{
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get { return _schema; }
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}
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/// <summary>
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/// Creates a new <see cref="Level"/> object with reasonable defaults tied to the given world.
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/// </summary>
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/// <param name="world">The world that the <see cref="Level"/> should be tied to.</param>
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public Level (NbtWorld world)
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{
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_world = world;
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// Sane defaults
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_time = 0;
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_lastPlayed = 0;
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_spawnX = 0;
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_spawnY = 64;
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_spawnZ = 0;
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_sizeOnDisk = 0;
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_randomSeed = new Random().Next();
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//_version = 19132;
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_version = 19133;
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_name = "Untitled";
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_hardcore = 0;
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GameType = GameType.SURVIVAL;
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UseMapFeatures = true;
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}
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/// <summary>
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/// Creates a copy of an existing <see cref="Level"/> object.
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/// </summary>
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/// <param name="p">The <see cref="Level"/> object to copy.</param>
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protected Level (Level p)
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{
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_world = p._world;
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_time = p._time;
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_lastPlayed = p._lastPlayed;
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_spawnX = p._spawnX;
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_spawnY = p._spawnY;
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_spawnZ = p._spawnZ;
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_sizeOnDisk = p._sizeOnDisk;
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_randomSeed = p._randomSeed;
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_version = p._version;
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_name = p._name;
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_raining = p._raining;
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_thundering = p._thundering;
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_rainTime = p._rainTime;
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_thunderTime = p._thunderTime;
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_gameType = p._gameType;
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_mapFeatures = p._mapFeatures;
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_hardcore = p._hardcore;
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if (p._player != null) {
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_player = p._player.Copy();
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}
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if (p._source != null) {
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_source = p._source.Copy() as TagNodeCompound;
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}
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}
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/// <summary>
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/// Creates a default player entry for this world.
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/// </summary>
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public void SetDefaultPlayer ()
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{
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_player = new Player();
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_player.World = _name;
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_player.Position.X = _spawnX;
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_player.Position.Y = _spawnY + 1.7;
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_player.Position.Z = _spawnZ;
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}
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/// <summary>
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/// Saves a <see cref="Level"/> object to disk as a standard compressed NBT stream.
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/// </summary>
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/// <returns>True if the level was saved; false otherwise.</returns>
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/// <exception cref="LevelIOException">Thrown when an error is encountered writing out the level.</exception>
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public bool Save ()
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{
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if (_world == null) {
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return false;
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}
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try {
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NBTFile nf = new NBTFile(Path.Combine(_world.Path, "level.dat"));
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Stream zipstr = nf.GetDataOutputStream();
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if (zipstr == null) {
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NbtIOException nex = new NbtIOException("Failed to initialize compressed NBT stream for output");
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nex.Data["Level"] = this;
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throw nex;
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}
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new NbtTree(BuildTree() as TagNodeCompound).WriteTo(zipstr);
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zipstr.Close();
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return true;
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}
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catch (Exception ex) {
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LevelIOException lex = new LevelIOException("Could not save level file.", ex);
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lex.Data["Level"] = this;
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throw lex;
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}
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}
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#region INBTObject<Player> Members
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/// <summary>
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/// Attempt to load a Level subtree into the <see cref="Level"/> without validation.
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/// </summary>
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/// <param name="tree">The root node of a Level subtree.</param>
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/// <returns>The <see cref="Level"/> returns itself on success, or null if the tree was unparsable.</returns>
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public virtual Level LoadTree (TagNode tree)
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{
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TagNodeCompound dtree = tree as TagNodeCompound;
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if (dtree == null) {
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return null;
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}
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_version = null;
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_raining = null;
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_rainTime = null;
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_thundering = null;
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_thunderTime = null;
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_gameType = null;
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_mapFeatures = null;
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TagNodeCompound ctree = dtree["Data"].ToTagCompound();
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_time = ctree["Time"].ToTagLong();
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_lastPlayed = ctree["LastPlayed"].ToTagLong();
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if (ctree.ContainsKey("Player")) {
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_player = new Player().LoadTree(ctree["Player"]);
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}
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_spawnX = ctree["SpawnX"].ToTagInt();
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_spawnY = ctree["SpawnY"].ToTagInt();
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_spawnZ = ctree["SpawnZ"].ToTagInt();
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_sizeOnDisk = ctree["SizeOnDisk"].ToTagLong();
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_randomSeed = ctree["RandomSeed"].ToTagLong();
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if (ctree.ContainsKey("version")) {
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_version = ctree["version"].ToTagInt();
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}
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if (ctree.ContainsKey("LevelName")) {
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_name = ctree["LevelName"].ToTagString();
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}
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if (ctree.ContainsKey("raining")) {
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_raining = ctree["raining"].ToTagByte();
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}
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if (ctree.ContainsKey("thundering")) {
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_thundering = ctree["thundering"].ToTagByte();
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}
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if (ctree.ContainsKey("rainTime")) {
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_rainTime = ctree["rainTime"].ToTagInt();
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}
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if (ctree.ContainsKey("thunderTime")) {
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_thunderTime = ctree["thunderTime"].ToTagInt();
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}
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if (ctree.ContainsKey("GameType")) {
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_gameType = ctree["GameType"].ToTagInt();
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}
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if (ctree.ContainsKey("MapFeatures")) {
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_mapFeatures = ctree["MapFeatures"].ToTagByte();
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}
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if (ctree.ContainsKey("hardcore")) {
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_hardcore = ctree["hardcore"].ToTagByte();
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}
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_source = ctree.Copy() as TagNodeCompound;
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return this;
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}
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/// <summary>
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/// Attempt to load a Level subtree into the <see cref="Level"/> with validation.
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/// </summary>
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/// <param name="tree">The root node of a Level subtree.</param>
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/// <returns>The <see cref="Level"/> returns itself on success, or null if the tree failed validation.</returns>
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public virtual Level LoadTreeSafe (TagNode tree)
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{
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if (!ValidateTree(tree)) {
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return null;
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}
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return LoadTree(tree);
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}
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/// <summary>
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/// Builds a Level subtree from the current data.
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/// </summary>
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/// <returns>The root node of a Level subtree representing the current data.</returns>
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public virtual TagNode BuildTree ()
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{
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TagNodeCompound data = new TagNodeCompound();
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data["Time"] = new TagNodeLong(_time);
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data["LastPlayed"] = new TagNodeLong(_lastPlayed);
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if (_player != null) {
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data["Player"] = _player.BuildTree();
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}
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data["SpawnX"] = new TagNodeInt(_spawnX);
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data["SpawnY"] = new TagNodeInt(_spawnY);
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data["SpawnZ"] = new TagNodeInt(_spawnZ);
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data["SizeOnDisk"] = new TagNodeLong(_sizeOnDisk);
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data["RandomSeed"] = new TagNodeLong(_randomSeed);
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if (_version != null && _version != 0) {
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data["version"] = new TagNodeInt(_version ?? 0);
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}
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if (_name != null) {
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data["LevelName"] = new TagNodeString(_name);
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}
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if (_raining != null) {
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data["raining"] = new TagNodeByte(_raining ?? 0);
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}
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if (_thundering != null) {
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data["thundering"] = new TagNodeByte(_thundering ?? 0);
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}
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if (_rainTime != null) {
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data["rainTime"] = new TagNodeInt(_rainTime ?? 0);
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}
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if (_thunderTime != null) {
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data["thunderTime"] = new TagNodeInt(_thunderTime ?? 0);
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}
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if (_gameType != null) {
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data["GameType"] = new TagNodeInt(_gameType ?? 0);
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}
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if (_mapFeatures != null) {
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data["MapFeatures"] = new TagNodeByte(_mapFeatures ?? 0);
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}
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if (_hardcore != null) {
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data["hardcore"] = new TagNodeByte(_hardcore ?? 0);
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}
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if (_source != null) {
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data.MergeFrom(_source);
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}
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TagNodeCompound tree = new TagNodeCompound();
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tree.Add("Data", data);
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return tree;
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}
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/// <summary>
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/// Validate a Level subtree against a schema defintion.
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/// </summary>
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/// <param name="tree">The root node of a Level subtree.</param>
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/// <returns>Status indicating whether the tree was valid against the internal schema.</returns>
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public virtual bool ValidateTree (TagNode tree)
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{
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return new NbtVerifier(tree, _schema).Verify();
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}
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#endregion
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#region ICopyable<Entity> Members
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/// <summary>
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/// Creates a deep-copy of the <see cref="Level"/>.
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/// </summary>
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/// <returns>A deep-copy of the <see cref="Level"/>, including a copy of the <see cref="Player"/>, if one is attached.</returns>
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public virtual Level Copy ()
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{
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return new Level(this);
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}
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#endregion
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}
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} |