forked from mirrors/NBTExplorer
64 lines
1.7 KiB
C#
64 lines
1.7 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace NBToolkit.Map
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{
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using NBT;
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public class TileEntityFactory
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{
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private static Dictionary<string, Type> _registry;
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public static TileEntity Create (string type)
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{
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Type t;
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if (!_registry.TryGetValue(type, out t)) {
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return null;
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}
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return Activator.CreateInstance(t) as TileEntity;
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}
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public static TileEntity Create (NBT_Compound tree)
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{
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string type = tree["id"].ToNBTString();
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Type t;
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if (!_registry.TryGetValue(type, out t)) {
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return null;
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}
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TileEntity te = Activator.CreateInstance(t, new object[] { tree }) as TileEntity;
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return te.LoadTreeSafe(tree);
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}
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public static Type Lookup (string type)
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{
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Type t;
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if (!_registry.TryGetValue(type, out t)) {
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return null;
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}
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return t;
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}
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public static void Register (string id, Type subtype)
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{
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_registry[id] = subtype;
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}
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static TileEntityFactory ()
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{
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_registry = new Dictionary<string, Type>();
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_registry["Chest"] = typeof(TileEntityChest);
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_registry["Furnace"] = typeof(TileEntityFurnace);
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_registry["MobSpawner"] = typeof(TileEntityMobSpawner);
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_registry["Music"] = typeof(TileEntityMusic);
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_registry["Sign"] = typeof(TileEntitySign);
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_registry["Trap"] = typeof(TileEntityTrap);
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}
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}
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}
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