NBTExplorer/Substrate/SubstrateCS/Source/Entities/EntityFallingSand.cs

79 lines
1.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Substrate.Entities
{
using Substrate.NBT;
public class EntityFallingSand : Entity
{
public static readonly NBTCompoundNode FallingSandSchema = BaseSchema.MergeInto(new NBTCompoundNode("")
{
new NBTStringNode("id", "FallingSand"),
new NBTScalerNode("Tile", NBT_Type.TAG_BYTE),
});
private byte _tile;
public int Tile
{
get { return _tile; }
set { _tile = (byte)value; }
}
public EntityFallingSand ()
: base("PrimedTnt")
{
}
public EntityFallingSand (Entity e)
: base(e)
{
EntityFallingSand e2 = e as EntityFallingSand;
if (e2 != null) {
_tile = e2._tile;
}
}
#region INBTObject<Entity> Members
public override Entity LoadTree (NBT_Value tree)
{
NBT_Compound ctree = tree as NBT_Compound;
if (ctree == null || base.LoadTree(tree) == null) {
return null;
}
_tile = ctree["Tile"].ToNBTByte();
return this;
}
public override NBT_Value BuildTree ()
{
NBT_Compound tree = base.BuildTree() as NBT_Compound;
tree["Tile"] = new NBT_Byte(_tile);
return tree;
}
public override bool ValidateTree (NBT_Value tree)
{
return new NBTVerifier(tree, FallingSandSchema).Verify();
}
#endregion
#region ICopyable<Entity> Members
public override Entity Copy ()
{
return new EntityFallingSand(this);
}
#endregion
}
}