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Entities
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
NBT
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
TileEntities
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Utility
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
Block.cs
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Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
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2011-04-09 00:56:40 +00:00 |
BlockInfo.cs
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Skylight recalculations added
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2011-04-12 00:30:17 +00:00 |
BlockInterface.cs
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |
BlockKey.cs
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Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager.
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2011-04-11 06:13:33 +00:00 |
BlockManager.cs
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Minor stuff
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2011-04-13 09:17:50 +00:00 |
BlockRef.cs
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Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
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2011-04-09 00:56:40 +00:00 |
Chunk.cs
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Replaced the blocklight resetting code, which was buggy. The new method is faster anyway and takes advantage of the fact that light is only being added, not removed or impeded in any way.
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2011-04-14 02:30:40 +00:00 |
ChunkFile.cs
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
ChunkFileManager.cs
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Added some chunk/region creation support
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2011-04-09 04:52:43 +00:00 |
ChunkInterface.cs
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Added some chunk/region creation support
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2011-04-09 04:52:43 +00:00 |
ChunkKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
ChunkManager.cs
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Bugfixes for creating new worlds/regions/chunks
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2011-04-13 07:09:41 +00:00 |
ChunkRef.cs
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Replaced the blocklight resetting code, which was buggy. The new method is faster anyway and takes advantage of the fact that light is only being added, not removed or impeded in any way.
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2011-04-14 02:30:40 +00:00 |
Entity.cs
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Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation.
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2011-04-13 08:46:06 +00:00 |
EntityFactory.cs
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Entity factory bugfix
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2011-04-10 21:08:56 +00:00 |
Item.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Level.cs
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Minor stuff
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2011-04-13 09:17:50 +00:00 |
NBTFile.cs
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
Player.cs
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Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation.
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2011-04-13 08:46:06 +00:00 |
PlayerFile.cs
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Split out generic NBTFile loader, added support for player IO and a PlayerManager.
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2011-04-07 07:03:54 +00:00 |
PlayerManager.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Region.cs
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Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation.
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2011-04-13 08:46:06 +00:00 |
RegionFile.cs
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Bugfixes for creating new worlds/regions/chunks
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2011-04-13 07:09:41 +00:00 |
RegionKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
RegionManager.cs
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Bugfixes for creating new worlds/regions/chunks
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2011-04-13 07:09:41 +00:00 |
TileEntity.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
TileEntityFactory.cs
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |
World.cs
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Added per-chunkref toggle for automatic relighting. Added manual whole-chunk relighting to chunkref, which severely improves generation speed of new chunks. Added first complete example, a "Flat Map" world generator.
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2011-04-13 07:51:13 +00:00 |