NBTExplorer/Substrate/SubstrateCS/Source
2011-04-14 02:30:40 +00:00
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Entities NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
NBT NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
TileEntities NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Utility Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
Block.cs Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal. 2011-04-09 00:56:40 +00:00
BlockInfo.cs Skylight recalculations added 2011-04-12 00:30:17 +00:00
BlockInterface.cs Fixed bug in TileEntity factory 2011-04-10 21:04:33 +00:00
BlockKey.cs Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager. 2011-04-11 06:13:33 +00:00
BlockManager.cs Minor stuff 2011-04-13 09:17:50 +00:00
BlockRef.cs Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal. 2011-04-09 00:56:40 +00:00
Chunk.cs Replaced the blocklight resetting code, which was buggy. The new method is faster anyway and takes advantage of the fact that light is only being added, not removed or impeded in any way. 2011-04-14 02:30:40 +00:00
ChunkFile.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
ChunkFileManager.cs Added some chunk/region creation support 2011-04-09 04:52:43 +00:00
ChunkInterface.cs Added some chunk/region creation support 2011-04-09 04:52:43 +00:00
ChunkKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
ChunkManager.cs Bugfixes for creating new worlds/regions/chunks 2011-04-13 07:09:41 +00:00
ChunkRef.cs Replaced the blocklight resetting code, which was buggy. The new method is faster anyway and takes advantage of the fact that light is only being added, not removed or impeded in any way. 2011-04-14 02:30:40 +00:00
Entity.cs Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation. 2011-04-13 08:46:06 +00:00
EntityFactory.cs Entity factory bugfix 2011-04-10 21:08:56 +00:00
Item.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Level.cs Minor stuff 2011-04-13 09:17:50 +00:00
NBTFile.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
Player.cs Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation. 2011-04-13 08:46:06 +00:00
PlayerFile.cs Split out generic NBTFile loader, added support for player IO and a PlayerManager. 2011-04-07 07:03:54 +00:00
PlayerManager.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Region.cs Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation. 2011-04-13 08:46:06 +00:00
RegionFile.cs Bugfixes for creating new worlds/regions/chunks 2011-04-13 07:09:41 +00:00
RegionKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
RegionManager.cs Bugfixes for creating new worlds/regions/chunks 2011-04-13 07:09:41 +00:00
TileEntity.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
TileEntityFactory.cs Fixed bug in TileEntity factory 2011-04-10 21:04:33 +00:00
World.cs Added per-chunkref toggle for automatic relighting. Added manual whole-chunk relighting to chunkref, which severely improves generation speed of new chunks. Added first complete example, a "Flat Map" world generator. 2011-04-13 07:51:13 +00:00