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Entities
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
NBT
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
TileEntities
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Utility
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
Block.cs
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Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
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2011-04-09 00:56:40 +00:00 |
BlockInfo.cs
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Skylight recalculations added
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2011-04-12 00:30:17 +00:00 |
BlockInterface.cs
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |
BlockKey.cs
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Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager.
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2011-04-11 06:13:33 +00:00 |
BlockManager.cs
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Minor stuff
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2011-04-13 09:17:50 +00:00 |
BlockRef.cs
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Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
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2011-04-09 00:56:40 +00:00 |
Chunk.cs
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Replaced the blocklight resetting code, which was buggy. The new method is faster anyway and takes advantage of the fact that light is only being added, not removed or impeded in any way.
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2011-04-14 02:30:40 +00:00 |
ChunkCache.cs
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Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
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2011-04-14 07:04:13 +00:00 |
ChunkFile.cs
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
ChunkFileManager.cs
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Added some chunk/region creation support
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2011-04-09 04:52:43 +00:00 |
ChunkInterface.cs
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Added some chunk/region creation support
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2011-04-09 04:52:43 +00:00 |
ChunkKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
ChunkManager.cs
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Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
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2011-04-14 07:04:13 +00:00 |
ChunkRef.cs
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Updates to NBToolkit, edge light reconciliation
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2011-04-15 03:30:46 +00:00 |
Entity.cs
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Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation.
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2011-04-13 08:46:06 +00:00 |
EntityFactory.cs
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Entity factory bugfix
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2011-04-10 21:08:56 +00:00 |
Item.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Level.cs
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Minor stuff
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2011-04-13 09:17:50 +00:00 |
NBTFile.cs
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
Player.cs
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Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation.
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2011-04-13 08:46:06 +00:00 |
PlayerFile.cs
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Split out generic NBTFile loader, added support for player IO and a PlayerManager.
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2011-04-07 07:03:54 +00:00 |
PlayerManager.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Region.cs
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Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
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2011-04-14 07:04:13 +00:00 |
RegionFile.cs
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Bugfixes for creating new worlds/regions/chunks
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2011-04-13 07:09:41 +00:00 |
RegionKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
RegionManager.cs
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Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
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2011-04-14 07:04:13 +00:00 |
TileEntity.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
TileEntityFactory.cs
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |
World.cs
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Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
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2011-04-14 07:04:13 +00:00 |