forked from mirrors/NBTExplorer
36 lines
1.1 KiB
C#
36 lines
1.1 KiB
C#
using System;
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using Substrate;
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// MoveSpawn changes the location of the world spawn location
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// (which is separate from individual player spawn locations)
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namespace MoveSpawn
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{
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class Program
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{
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static void Main (string[] args)
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{
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if (args.Length != 4) {
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Console.WriteLine("Usage: MoveSpawn <world> <x> <y> <z>");
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return;
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}
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string dest = args[0];
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int x = Convert.ToInt32(args[1]);
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int y = Convert.ToInt32(args[2]);
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int z = Convert.ToInt32(args[3]);
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// Open our world
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NbtWorld world = NbtWorld.Open(dest);
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// Set the level's spawn
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// Note: Players do not have separate spawns by default
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// If you wanted to change a player's spawn, you must set all
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// 3 coordinates for it to stick. It will not take the level's defaults.
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world.Level.Spawn = new SpawnPoint(x, y, z);
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// Save the changes
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world.Save();
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}
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}
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}
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