NBTExplorer/SubstrateCS/Examples/Convert/Program.cs
2012-04-28 20:35:57 -04:00

56 lines
1.9 KiB
C#

using System;
using Substrate;
using Substrate.Core;
using Substrate.Nbt;
using System.IO;
// This example will convert worlds between alpha and beta format.
// This will convert chunks to and from region format, and copy level.dat
// Other data, like players and other dims, will not be handled.
namespace Convert
{
class Program
{
static void Main (string[] args)
{
if (args.Length != 3) {
Console.WriteLine("Usage: Convert <world> <dest> <alpha|beta|anvil>");
return;
}
string src = args[0];
string dst = args[1];
string srctype = args[2];
if (!Directory.Exists(dst))
Directory.CreateDirectory(dst);
// Open source and destrination worlds depending on conversion type
NbtWorld srcWorld = NbtWorld.Open(src);
NbtWorld dstWorld;
switch (srctype) {
case "alpha": dstWorld = AlphaWorld.Create(dst); break;
case "beta": dstWorld = BetaWorld.Create(dst); break;
case "anvil": dstWorld = AnvilWorld.Create(dst); break;
default: throw new Exception("Invalid conversion type");
}
// Grab chunk managers to copy chunks
IChunkManager cmsrc = srcWorld.GetChunkManager();
IChunkManager cmdst = dstWorld.GetChunkManager();
// Copy each chunk from source to dest
foreach (ChunkRef chunk in cmsrc) {
cmdst.SetChunk(chunk.X, chunk.Z, chunk.GetChunkRef());
Console.WriteLine("Copying chunk: {0}, {1}", chunk.X, chunk.Z);
}
// Copy level data from source to dest
dstWorld.Level.LoadTreeSafe(srcWorld.Level.BuildTree());
// Save level.dat
dstWorld.Level.Save();
}
}
}