forked from mirrors/NBTExplorer
315 lines
11 KiB
C#
315 lines
11 KiB
C#
using System;
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using System.IO;
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using System.Collections.Generic;
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using Substrate.Core;
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namespace Substrate
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{
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/// <summary>
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/// Provides a wrapper around a physical Chunk stored in a chunk container.
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/// </summary>
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/// <remarks>
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/// Modifying data in a ChunkRef will signal to the chunk container that the physical chunk needs to be saved.
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/// </remarks>
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public class ChunkRef : IChunk
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{
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private IChunkContainer _container;
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private IChunk _chunk;
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private AlphaBlockCollection _blocks;
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private EntityCollection _entities;
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private int _cx;
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private int _cz;
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private bool _dirty;
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/// <summary>
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/// Gets the global X-coordinate of the chunk.
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/// </summary>
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public int X
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{
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get { return _container.ChunkGlobalX(_cx); }
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}
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/// <summary>
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/// Gets the global Z-coordinate of the chunk.
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/// </summary>
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public int Z
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{
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get { return _container.ChunkGlobalZ(_cz); }
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}
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/// <summary>
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/// Gets the local X-coordinate of the chunk within container.
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/// </summary>
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public int LocalX
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{
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get { return _container.ChunkLocalX(_cx); }
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}
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/// <summary>
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/// Gets the local Z-coordinate of the chunk within container.
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/// </summary>
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public int LocalZ
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{
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get { return _container.ChunkLocalZ(_cz); }
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}
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/// <summary>
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/// Gets the collection of all blocks and their data stored in the chunk.
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/// </summary>
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public AlphaBlockCollection Blocks
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{
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get
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{
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if (_blocks == null) {
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GetChunk();
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}
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return _blocks;
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}
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}
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/// <summary>
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/// Gets the collection of all entities stored in the chunk.
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/// </summary>
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public EntityCollection Entities
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{
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get
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{
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if (_entities == null) {
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GetChunk();
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}
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return _entities;
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}
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}
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/// <summary>
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/// Gets or sets the value indicating that the chunk has been modified, but not saved.
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/// </summary>
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public bool IsDirty
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{
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get
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{
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return _dirty
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|| (_blocks != null && _blocks.IsDirty)
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|| (_entities != null && _entities.IsDirty);
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}
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set
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{
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_dirty = value;
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if (_blocks != null)
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_blocks.IsDirty = false;
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if (_entities != null)
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_entities.IsDirty = false;
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}
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}
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/// <summary>
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/// Forbid direct instantiation of ChunkRef objects
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/// </summary>
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private ChunkRef ()
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{
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}
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/// <summary>
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/// Create a reference to a chunk stored in a chunk container.
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/// </summary>
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/// <param name="container">Chunk container</param>
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/// <param name="cx">Local X-coordinate of chunk within container.</param>
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/// <param name="cz">Local Z-coordinate of chunk within container.</param>
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/// <returns>ChunkRef representing a reference to a physical chunk at the specified location within the container.</returns>
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public static ChunkRef Create (IChunkContainer container, int cx, int cz)
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{
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if (!container.ChunkExists(cx, cz)) {
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return null;
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}
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ChunkRef c = new ChunkRef();
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c._container = container;
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c._cx = cx;
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c._cz = cz;
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return c;
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}
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/// <summary>
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/// Gets or sets the chunk's TerrainPopulated status.
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/// </summary>
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public bool IsTerrainPopulated
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{
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get { return GetChunk().IsTerrainPopulated; }
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set
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{
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if (GetChunk().IsTerrainPopulated != value) {
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GetChunk().IsTerrainPopulated = value;
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_dirty = true;
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}
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}
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}
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/// <summary>
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/// Saves the underlying physical chunk to the specified output stream.
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/// </summary>
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/// <param name="outStream">An open output stream.</param>
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/// <returns>A value indicating whether the chunk is no longer considered dirty.</returns>
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public bool Save (Stream outStream)
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{
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if (IsDirty) {
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if (GetChunk().Save(outStream)) {
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IsDirty = false;
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return true;
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}
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return false;
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}
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return true;
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}
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public void SetLocation (int x, int z)
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{
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int relX = LocalX + (x - X);
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int relZ = LocalZ + (z - Z);
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ChunkRef c = _container.SetChunk(relX, relZ, GetChunk());
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_container = c._container;
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_cx = c._cx;
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_cz = c._cz;
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}
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/// <summary>
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/// Gets a ChunkRef to the chunk positioned immediately north (X - 1).
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/// </summary>
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/// <returns>ChunkRef to the northern neighboring chunk.</returns>
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public ChunkRef GetNorthNeighbor ()
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{
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return _container.GetChunkRef(_cx - 1, _cz);
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}
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/// <summary>
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/// Gets a ChunkRef to the chunk positioned immediately south (X + 1).
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/// </summary>
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/// <returns>ChunkRef to the southern neighboring chunk.</returns>
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public ChunkRef GetSouthNeighbor ()
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{
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return _container.GetChunkRef(_cx + 1, _cz);
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}
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/// <summary>
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/// Gets a ChunkRef to the chunk positioned immediatly east (Z - 1).
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/// </summary>
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/// <returns>ChunkRef to the eastern neighboring chunk.</returns>
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public ChunkRef GetEastNeighbor ()
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{
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return _container.GetChunkRef(_cx, _cz - 1);
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}
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/// <summary>
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/// Gets a ChunkRef to the chunk positioned immedately west (Z + 1).
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/// </summary>
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/// <returns>ChunkRef to the western neighboring chunk.</returns>
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public ChunkRef GetWestNeighbor ()
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{
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return _container.GetChunkRef(_cx, _cz + 1);
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}
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/// <summary>
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/// Returns a deep copy of the physical chunk underlying the ChunkRef.
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/// </summary>
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/// <returns>A copy of the physical Chunk object.</returns>
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/*public Chunk GetChunkCopy ()
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{
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return GetChunk().Copy();
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}*/
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/// <summary>
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/// Returns the reference of the physical chunk underlying the ChunkRef, and releases the reference from itself.
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/// </summary>
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/// <remarks>
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/// This function returns the reference to the chunk stored in the chunk container. Because the ChunkRef simultaneously gives up
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/// its "ownership" of the Chunk, the container will not consider the Chunk dirty even if it is modified. Attempting to use the ChunkRef after
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/// releasing its internal reference will query the container for a new reference. If the chunk is still cached, it will get the same reference
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/// back, otherwise it will get an independent copy. Chunks should only be taken from ChunkRefs to transfer them to another ChunkRef, or
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/// to modify them without intending to permanently store the changes.
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/// </remarks>
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/// <returns>The physical Chunk object underlying the ChunkRef</returns>
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public IChunk GetChunkRef ()
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{
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IChunk chunk = GetChunk();
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_chunk = null;
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_dirty = false;
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return chunk;
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}
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/// <summary>
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/// Replaces the underlying physical chunk with a different one, updating its physical location to reflect the ChunkRef.
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/// </summary>
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/// <remarks>
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/// Use this function to save chunks that have been created or manipulated independently of a container, or to
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/// move a physical chunk between locations within a container (by taking the reference from another ChunkRef).
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/// </remarks>
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/// <param name="chunk">Physical Chunk to store into the location represented by this ChunkRef.</param>
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public void SetChunkRef (IChunk chunk)
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{
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_chunk = chunk;
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_chunk.SetLocation(X, Z);
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_dirty = true;
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}
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/// <summary>
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/// Gets an internal Chunk reference from cache or queries the container for it.
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/// </summary>
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/// <returns>The ChunkRef's underlying Chunk.</returns>
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private IChunk GetChunk ()
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{
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if (_chunk == null) {
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_chunk = _container.GetChunk(_cx, _cz);
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if (_chunk != null) {
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_blocks = _chunk.Blocks;
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_entities = _chunk.Entities;
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// Set callback functions in the underlying block collection
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_blocks.ResolveNeighbor += ResolveNeighborHandler;
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_blocks.TranslateCoordinates += TranslateCoordinatesHandler;
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}
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}
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return _chunk;
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}
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/// <summary>
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/// Callback function to return the block collection of a ChunkRef at a relative offset to this one.
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/// </summary>
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/// <param name="relx">Relative offset from the X-coordinate.</param>
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/// <param name="rely">Relative offset from the Y-coordinate.</param>
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/// <param name="relz">Relative offset from the Z-coordinate.</param>
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/// <returns>Another ChunkRef's underlying block collection, or null if the ChunkRef cannot be found.</returns>
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private AlphaBlockCollection ResolveNeighborHandler (int relx, int rely, int relz)
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{
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ChunkRef cr = _container.GetChunkRef(_cx + relx, _cz + relz);
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if (cr != null) {
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return cr.Blocks;
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}
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return null;
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}
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/// <summary>
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/// Translates chunk-local block coordinates to corresponding global coordinates.
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/// </summary>
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/// <param name="lx">Chunk-local X-coordinate.</param>
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/// <param name="ly">Chunk-local Y-coordinate.</param>
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/// <param name="lz">Chunk-local Z-coordinate.</param>
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/// <returns>BlockKey containing the global block coordinates.</returns>
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private BlockKey TranslateCoordinatesHandler (int lx, int ly, int lz)
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{
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int x = X * _blocks.XDim + lx;
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int z = Z * _blocks.ZDim + lz;
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return new BlockKey(x, ly, z);
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}
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}
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}
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