NBTExplorer/SubstrateCS/Source/TileEntities/TileEntityMobSpawner.cs
timeDev 0109e90475 Added Minecraft 1.3 Monster Spawner Functionality
Signed-off-by: timeDev <timeDev@timecraftor.com>
2012-09-22 17:43:07 +02:00

139 lines
3.8 KiB
C#

using System;
using System.Collections.Generic;
using System.Text;
namespace Substrate.TileEntities
{
using Substrate.Nbt;
public class TileEntityMobSpawner : TileEntity
{
public static readonly SchemaNodeCompound MobSpawnerSchema = TileEntity.Schema.MergeInto(new SchemaNodeCompound("")
{
new SchemaNodeString("id", TypeId),
new SchemaNodeScaler("EntityId", TagType.TAG_STRING),
new SchemaNodeScaler("Delay", TagType.TAG_SHORT),
new SchemaNodeScaler("MaxSpawnDelay", TagType.TAG_SHORT, SchemaOptions.CREATE_ON_MISSING),
new SchemaNodeScaler("MinSpawnDelay", TagType.TAG_SHORT, SchemaOptions.CREATE_ON_MISSING),
new SchemaNodeScaler("SpawnCount", TagType.TAG_SHORT),
Entity.Schema.MergeInto(new SchemaNodeCompound("SpawnData", SchemaOptions.OPTIONAL))
});
public static string TypeId
{
get { return "MobSpawner"; }
}
private short _delay;
private string _entityID;
private short _maxDelay;
private short _minDelay;
private short _spawnCount;
private Entity _spawnData;
public int Delay
{
get { return _delay; }
set { _delay = (short)value; }
}
public Entity SpawnData
{
get { return _spawnData; }
set { _spawnData = value; }
}
public string EntityID
{
get { return _entityID; }
set { _entityID = value; }
}
public short MaxSpawnDelay
{
get { return _maxDelay; }
set { _maxDelay = value; }
}
public short MinSpawnDelay
{
get { return _minDelay; }
set { _minDelay = value; }
}
public short SpawnCount
{
get { return _spawnCount; }
set { _spawnCount = value; }
}
protected TileEntityMobSpawner (string id)
: base(id)
{
}
public TileEntityMobSpawner ()
: this(TypeId)
{
}
public TileEntityMobSpawner (TileEntity te)
: base(te)
{
TileEntityMobSpawner tes = te as TileEntityMobSpawner;
if (tes != null) {
_delay = tes._delay;
_entityID = tes._entityID;
}
}
#region ICopyable<TileEntity> Members
public override TileEntity Copy ()
{
return new TileEntityMobSpawner(this);
}
#endregion
#region INBTObject<TileEntity> Members
public override TileEntity LoadTree (TagNode tree)
{
TagNodeCompound ctree = tree as TagNodeCompound;
if (ctree == null || base.LoadTree(tree) == null) {
return null;
}
_delay = ctree["Delay"].ToTagShort();
_entityID = ctree["EntityId"].ToTagString();
_maxDelay = ctree["MaxSpawnDelay"].ToTagShort();
_minDelay = ctree["MinSpawnDelay"].ToTagShort();
_spawnCount = ctree["SpawnCount"].ToTagShort();
_spawnData = new Entity().LoadTree(ctree["SpawnData"].ToTagCompound());
return this;
}
public override TagNode BuildTree ()
{
TagNodeCompound tree = base.BuildTree() as TagNodeCompound;
tree["EntityId"] = new TagNodeString(_entityID);
tree["Delay"] = new TagNodeShort(_delay);
tree["MaxSpawnDelay"] = new TagNodeShort(_maxDelay);
tree["MinSpawnDelay"] = new TagNodeShort(_minDelay);
tree["SpawnCount"] = new TagNodeShort(_spawnCount);
tree["SpawnData"] = _spawnData.BuildTree();
return tree;
}
public override bool ValidateTree (TagNode tree)
{
return new NbtVerifier(tree, MobSpawnerSchema).Verify();
}
#endregion
}
}