NBTExplorer/SubstrateCS/Source/Core
2012-11-15 16:02:36 +01:00
..
Base.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
BlockFluid.cs Fixed bug in LavaReset that could turn lava into water. 2012-07-22 00:20:02 -04:00
BlockInterface.cs Added TileTick infrastructure 2012-01-28 01:42:08 -05:00
BlockKey.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
BlockLight.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
BlockTileEntities.cs Undid previous changes. Added CreateGeneric() function to TileEntityFactory that returns a TileEntity class if no registered class exists for a given NBT tree. Changed GetTileEntity to in BlockTileEntities to use the new function. 2012-11-05 21:35:57 -08:00
BlockTileTicks.cs Creating interrum branch that replaces Alpha and Beta support with Anvil support. 2012-03-12 00:09:49 -04:00
BoundedBlockInterface.cs Added TileTick infrastructure 2012-01-28 01:42:08 -05:00
ByteArray.cs Anvil worlds should now be compatible with block IDs >255 2012-11-12 23:28:49 -05:00
ChunkCache.cs Exposing access to the worlds' ChunkCaches. 2011-12-17 01:43:41 -05:00
ChunkFile.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
ChunkInterface.cs Anvil/Beta/Alpha support unification 2012-04-28 15:52:40 -04:00
ChunkKey.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
CompositeDataArray.cs Anvil worlds should now be compatible with block IDs >255 2012-11-12 23:28:49 -05:00
FusedDataArray.cs Shifting by wrong data width in FusedDataArray 2012-11-13 23:13:18 -05:00
IndexedLinkedList.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
Interface.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
ItemInterface.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
LRUCache.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
NBTFile.cs Data resource management (maps) 2011-11-09 21:46:19 -05:00
NibbleArray.cs Anvil worlds should now be compatible with block IDs >255 2012-11-12 23:28:49 -05:00
OpenWorldEvent.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
PlayerFile.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
PlayerManagerInterface.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
Region.cs A bunch of bugfixes 2012-04-28 20:34:22 -04:00
RegionFile.cs Made sure that all access to sectorFree is moved to inside the protected area as well. 2012-11-15 16:02:36 +01:00
RegionInterface.cs Organizational 2012-04-28 16:22:23 -04:00
RegionKey.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
RegionManager.cs A bunch of bugfixes 2012-04-28 20:34:22 -04:00
UnboundedBlockInterface.cs Added TileTick infrastructure 2012-01-28 01:42:08 -05:00