NBTExplorer/Substrate/SubstrateCS/Source
2011-06-10 05:46:05 +00:00
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Entities Squid entity 2011-04-30 05:59:58 +00:00
NBT Early fluid recalculation support (for water) 2011-06-07 02:56:07 +00:00
TileEntities Fixed inventory-based Tile Entity verification failure 2011-06-10 05:46:05 +00:00
Utility Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
AlphaBlockCollection.cs Functional fluid simulation 2011-06-08 01:51:59 +00:00
Block.cs TileEntity bugfixes, new example: GoodyChest 2011-06-02 04:54:17 +00:00
BlockFluid.cs Fixed inventory-based Tile Entity verification failure 2011-06-10 05:46:05 +00:00
BlockInfo.cs Early fluid recalculation support (for water) 2011-06-07 02:56:07 +00:00
BlockInterface.cs Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface. 2011-05-13 03:21:53 +00:00
BlockKey.cs Fixed inventory-based Tile Entity verification failure 2011-06-10 05:46:05 +00:00
BlockLight.cs Fixed inventory-based Tile Entity verification failure 2011-06-10 05:46:05 +00:00
BlockManager.cs Functional fluid simulation 2011-06-08 01:51:59 +00:00
BlockRef.cs Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface. 2011-05-13 03:21:53 +00:00
BlockTileEntities.cs TileEntity bugfixes, new example: GoodyChest 2011-06-02 04:54:17 +00:00
Chunk.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
ChunkCache.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
ChunkFile.cs Some bugfixes and additional functionality for converting chunks. New example: Convert 2011-06-02 20:08:06 +00:00
ChunkFileManager.cs Some bugfixes and additional functionality for converting chunks. New example: Convert 2011-06-02 20:08:06 +00:00
ChunkInterface.cs Some bugfixes and additional functionality for converting chunks. New example: Convert 2011-06-02 20:08:06 +00:00
ChunkKey.cs Fixed inventory-based Tile Entity verification failure 2011-06-10 05:46:05 +00:00
ChunkManager.cs Some bugfixes and additional functionality for converting chunks. New example: Convert 2011-06-02 20:08:06 +00:00
ChunkRef.cs Some bugfixes and additional functionality for converting chunks. New example: Convert 2011-06-02 20:08:06 +00:00
Data.cs Enums for interpreting data values 2011-06-03 06:49:23 +00:00
Entity.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
EntityCollection.cs Early fluid recalculation support (for water) 2011-06-07 02:56:07 +00:00
EntityFactory.cs Squid entity 2011-04-30 05:59:58 +00:00
Item.cs TileEntity bugfixes, new example: GoodyChest 2011-06-02 04:54:17 +00:00
ItemInfo.cs Enums for interpreting data values 2011-06-03 06:49:23 +00:00
Level.cs Some bugfixes and additional functionality for converting chunks. New example: Convert 2011-06-02 20:08:06 +00:00
NBTFile.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
Player.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
PlayerFile.cs Re-exposed access to player manager. New example: GiveItem 2011-06-03 05:16:12 +00:00
PlayerManager.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Region.cs Fixes another lighting bug and a couple regressions from 0.5.2 2011-06-04 16:16:01 +00:00
RegionFile.cs Bugfixes for creating new worlds/regions/chunks 2011-04-13 07:09:41 +00:00
RegionKey.cs Fixed inventory-based Tile Entity verification failure 2011-06-10 05:46:05 +00:00
RegionManager.cs Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example. 2011-04-14 07:04:13 +00:00
TileEntity.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
TileEntityFactory.cs Added TileEntity for jukebox (Record Player), a new change in 1.6. Fixed bug in note block TileEntity. 2011-06-05 04:11:44 +00:00
World.cs Re-exposed access to player manager. New example: GiveItem 2011-06-03 05:16:12 +00:00