NBTExplorer/Substrate/SubstrateCS/Source
2011-05-07 07:36:39 +00:00
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Entities Squid entity 2011-04-30 05:59:58 +00:00
NBT Added explicit caching support classes ahead of potential block collection refactoring. 2011-05-07 07:36:39 +00:00
TileEntities NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Utility Added explicit caching support classes ahead of potential block collection refactoring. 2011-05-07 07:36:39 +00:00
Block.cs Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal. 2011-04-09 00:56:40 +00:00
BlockInfo.cs Some more lighting fixes (transparent, blocking blocks like half-steps and stairs will no longer be partially dark) 2011-04-29 06:23:18 +00:00
BlockInterface.cs ChunkRef switched to factory method to fix performance defect 2011-04-19 01:24:26 +00:00
BlockKey.cs Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager. 2011-04-11 06:13:33 +00:00
BlockManager.cs Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds. 2011-04-19 07:50:17 +00:00
BlockRef.cs Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal. 2011-04-09 00:56:40 +00:00
Chunk.cs Added heightmap rebuilding (for maps with invalid heightmaps), and added it to the relight example. Made a couple level.dat fields auto-create if missing. 2011-04-21 00:30:13 +00:00
ChunkCache.cs Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example. 2011-04-14 07:04:13 +00:00
ChunkFile.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
ChunkFileManager.cs Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds. 2011-04-19 07:50:17 +00:00
ChunkInterface.cs Added some chunk/region creation support 2011-04-09 04:52:43 +00:00
ChunkKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
ChunkManager.cs ChunkRef switched to factory method to fix performance defect 2011-04-19 01:24:26 +00:00
ChunkRef.cs Some more lighting fixes (transparent, blocking blocks like half-steps and stairs will no longer be partially dark) 2011-04-29 06:23:18 +00:00
Entity.cs Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation. 2011-04-13 08:46:06 +00:00
EntityFactory.cs Squid entity 2011-04-30 05:59:58 +00:00
Item.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Level.cs Added heightmap rebuilding (for maps with invalid heightmaps), and added it to the relight example. Made a couple level.dat fields auto-create if missing. 2011-04-21 00:30:13 +00:00
NBTFile.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
Player.cs Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation. 2011-04-13 08:46:06 +00:00
PlayerFile.cs Split out generic NBTFile loader, added support for player IO and a PlayerManager. 2011-04-07 07:03:54 +00:00
PlayerManager.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Region.cs Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds. 2011-04-19 07:50:17 +00:00
RegionFile.cs Bugfixes for creating new worlds/regions/chunks 2011-04-13 07:09:41 +00:00
RegionKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
RegionManager.cs Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example. 2011-04-14 07:04:13 +00:00
TileEntity.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
TileEntityFactory.cs Fixed bug in TileEntity factory 2011-04-10 21:04:33 +00:00
World.cs Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example. 2011-04-14 07:04:13 +00:00