NBTExplorer/Substrate/SubstrateCS/Source/ChunkManager.cs

385 lines
11 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using Substrate.Core;
namespace Substrate
{
public class ChunkManager : IChunkManager, IEnumerable<ChunkRef>
{
public const int REGION_XLEN = 32;
public const int REGION_ZLEN = 32;
public const int REGION_XLOG = 5;
public const int REGION_ZLOG = 5;
public const int REGION_XMASK = 0x1F;
public const int REGION_ZMASK = 0x1F;
protected RegionManager _regionMan;
//protected Dictionary<RegionKey, Region> _cache;
//protected Dictionary<RegionKey, Region> _dirty;
protected ChunkCache _cache;
public ChunkManager (RegionManager rm, ChunkCache cache)
{
_regionMan = rm;
_cache = cache;
//_cache = new Dictionary<RegionKey, Region>();
//_dirty = new Dictionary<RegionKey, Region>();
}
public ChunkManager (ChunkManager cm)
{
_regionMan = cm._regionMan;
_cache = cm._cache;
//_cache = new Dictionary<RegionKey, Region>();
//_dirty = new Dictionary<RegionKey, Region>();
}
public int ChunkGlobalX (int cx)
{
return cx;
}
public int ChunkGlobalZ (int cz)
{
return cz;
}
public int ChunkLocalX (int cx)
{
return cx & REGION_XMASK;
}
public int ChunkLocalZ (int cz)
{
return cz & REGION_ZMASK;
}
public Chunk GetChunk (int cx, int cz)
{
Region r = GetRegion(cx, cz);
if (r == null) {
return null;
}
return r.GetChunk(cx & REGION_XMASK, cz & REGION_ZMASK);
}
public ChunkRef GetChunkRef (int cx, int cz)
{
Region r = GetRegion(cx, cz);
if (r == null) {
return null;
}
return r.GetChunkRef(cx & REGION_XMASK, cz & REGION_ZMASK);
}
public bool ChunkExists (int cx, int cz)
{
Region r = GetRegion(cx, cz);
if (r == null) {
return false;
}
return r.ChunkExists(cx & REGION_XMASK, cz & REGION_ZMASK);
}
public ChunkRef CreateChunk (int cx, int cz)
{
Region r = GetRegion(cx, cz);
if (r == null) {
int rx = cx >> REGION_XLOG;
int rz = cz >> REGION_ZLOG;
r = _regionMan.CreateRegion(rx, rz);
}
return r.CreateChunk(cx & REGION_XMASK, cz & REGION_ZMASK);
}
public ChunkRef CopyChunk (int src_cx, int src_cz, int dst_cx, int dst_cz)
{
Region src_r = GetRegion(src_cx, src_cz);
if (src_r == null) {
return null;
}
Region dst_r = GetRegion(dst_cx, dst_cz);
if (dst_r == null) {
int rx = dst_cx >> REGION_XLOG;
int rz = dst_cz >> REGION_ZLOG;
dst_r = _regionMan.CreateRegion(rx, rz);
}
Chunk c = src_r.GetChunk(src_cx & REGION_XMASK, src_cz & REGION_ZMASK).Copy();
c.SetLocation(dst_cx, dst_cz);
dst_r.SaveChunk(c);
return dst_r.GetChunkRef(dst_cx & REGION_XMASK, dst_cz & REGION_ZMASK);
}
public ChunkRef SetChunk (int cx, int cz, Chunk chunk)
{
Region r = GetRegion(cx, cz);
if (r == null) {
int rx = cx >> REGION_XLOG;
int rz = cz >> REGION_ZLOG;
r = _regionMan.CreateRegion(rx, rz);
}
chunk.SetLocation(cx, cz);
r.SaveChunk(chunk);
return r.GetChunkRef(cx & REGION_XMASK, cz & REGION_ZMASK);
}
public int Save ()
{
_cache.SyncDirty();
int saved = 0;
IEnumerator<ChunkRef> en = _cache.GetDirtyEnumerator();
while (en.MoveNext()) {
ChunkRef chunk = en.Current;
Region r = GetRegion(chunk.X, chunk.Z);
if (r == null) {
continue;
}
chunk.Save(r.GetChunkOutStream(chunk.LocalX, chunk.LocalZ));
saved++;
}
_cache.ClearDirty();
return saved;
}
public bool SaveChunk (Chunk chunk)
{
Region r = GetRegion(chunk.X, chunk.Z);
if (r == null) {
return false;
}
return r.SaveChunk(chunk);
}
public bool DeleteChunk (int cx, int cz)
{
Region r = GetRegion(cx, cz);
if (r == null) {
return false;
}
if (!r.DeleteChunk(cx & REGION_XMASK, cz & REGION_ZMASK)) {
return false;
}
if (r.ChunkCount() == 0) {
_regionMan.DeleteRegion(r.X, r.Z);
}
return true;
}
public void RelightDirtyChunks ()
{
//List<ChunkRef> dirty = new List<ChunkRef>();
Dictionary<ChunkKey, ChunkRef> dirty = new Dictionary<ChunkKey, ChunkRef>();
_cache.SyncDirty();
IEnumerator<ChunkRef> en = _cache.GetDirtyEnumerator();
while (en.MoveNext()) {
ChunkKey key = new ChunkKey(en.Current.X, en.Current.Z);
dirty[key] = en.Current;
}
foreach (ChunkRef chunk in dirty.Values) {
chunk.Blocks.ResetBlockLight();
chunk.Blocks.ResetSkyLight();
}
foreach (ChunkRef chunk in dirty.Values) {
chunk.Blocks.RebuildBlockLight();
chunk.Blocks.RebuildSkyLight();
}
foreach (ChunkRef chunk in dirty.Values) {
if (!dirty.ContainsKey(new ChunkKey(chunk.X, chunk.Z - 1))) {
ChunkRef east = chunk.GetEastNeighbor();
chunk.Blocks.StitchBlockLight(east.Blocks, BlockCollectionEdge.EAST);
chunk.Blocks.StitchSkyLight(east.Blocks, BlockCollectionEdge.EAST);
}
if (!dirty.ContainsKey(new ChunkKey(chunk.X, chunk.Z + 1))) {
ChunkRef west = chunk.GetWestNeighbor();
chunk.Blocks.StitchBlockLight(west.Blocks, BlockCollectionEdge.WEST);
chunk.Blocks.StitchSkyLight(west.Blocks, BlockCollectionEdge.WEST);
}
if (!dirty.ContainsKey(new ChunkKey(chunk.X - 1, chunk.Z))) {
ChunkRef north = chunk.GetNorthNeighbor();
chunk.Blocks.StitchBlockLight(north.Blocks, BlockCollectionEdge.NORTH);
chunk.Blocks.StitchSkyLight(north.Blocks, BlockCollectionEdge.NORTH);
}
if (!dirty.ContainsKey(new ChunkKey(chunk.X + 1, chunk.Z))) {
ChunkRef south = chunk.GetSouthNeighbor();
chunk.Blocks.StitchBlockLight(south.Blocks, BlockCollectionEdge.SOUTH);
chunk.Blocks.StitchSkyLight(south.Blocks, BlockCollectionEdge.SOUTH);
}
}
}
public RegionManager GetRegionManager ()
{
return _regionMan;
}
public ChunkRef GetChunkRefInRegion (Region r, int lcx, int lcz)
{
int cx = r.X * REGION_XLEN + lcx;
int cz = r.Z * REGION_ZLEN + lcz;
return GetChunkRef(cx, cz);
}
protected Region GetRegion (int cx, int cz)
{
cx >>= REGION_XLOG;
cz >>= REGION_ZLOG;
return _regionMan.GetRegion(cx, cz);
}
#region IEnumerable<ChunkRef> Members
public IEnumerator<ChunkRef> GetEnumerator ()
{
return new ChunkEnumerator(this);
}
#endregion
#region IEnumerable Members
System.Collections.IEnumerator System.Collections.IEnumerable.GetEnumerator ()
{
return new ChunkEnumerator(this);
}
#endregion
public class ChunkEnumerator : IEnumerator<ChunkRef>
{
private ChunkManager _cm;
private IEnumerator<Region> _enum;
private Region _region;
private ChunkRef _chunk;
private int _x = 0;
private int _z = -1;
public ChunkEnumerator (ChunkManager cm)
{
_cm = cm;
_enum = _cm.GetRegionManager().GetEnumerator();
_enum.MoveNext();
_region = _enum.Current;
}
public virtual bool MoveNext ()
{
if (_enum == null) {
return MoveNextInRegion();
}
else {
while (true) {
if (_x >= ChunkManager.REGION_XLEN) {
if (!_enum.MoveNext()) {
return false;
}
_x = 0;
_z = -1;
_region = _enum.Current;
}
if (MoveNextInRegion()) {
_chunk = _region.GetChunkRef(_x, _z);
return true;
}
}
}
}
protected bool MoveNextInRegion ()
{
for (; _x < ChunkManager.REGION_XLEN; _x++) {
for (_z++; _z < ChunkManager.REGION_ZLEN; _z++) {
if (_region.ChunkExists(_x, _z)) {
goto FoundNext;
}
}
_z = -1;
}
FoundNext:
return (_x < ChunkManager.REGION_XLEN);
}
public void Reset ()
{
if (_enum != null) {
_enum.Reset();
_enum.MoveNext();
_region = _enum.Current;
}
_x = 0;
_z = -1;
}
void IDisposable.Dispose () { }
object IEnumerator.Current
{
get
{
return Current;
}
}
ChunkRef IEnumerator<ChunkRef>.Current
{
get
{
return Current;
}
}
public ChunkRef Current
{
get
{
if (_x >= ChunkManager.REGION_XLEN) {
throw new InvalidOperationException();
}
return _chunk;
}
}
}
}
public class MissingChunkException : Exception
{
}
}