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Entities
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Squid entity
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2011-04-30 05:59:58 +00:00 |
NBT
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
TileEntities
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Utility
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
AlphaBlockCollection.cs
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Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface.
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2011-05-13 03:21:53 +00:00 |
Block.cs
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Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface.
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2011-05-13 03:21:53 +00:00 |
BlockInfo.cs
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Some more lighting fixes (transparent, blocking blocks like half-steps and stairs will no longer be partially dark)
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2011-04-29 06:23:18 +00:00 |
BlockInterface.cs
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Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface.
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2011-05-13 03:21:53 +00:00 |
BlockKey.cs
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Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager.
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2011-04-11 06:13:33 +00:00 |
BlockLight.cs
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Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface.
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2011-05-13 03:21:53 +00:00 |
BlockManager.cs
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Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface.
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2011-05-13 03:21:53 +00:00 |
BlockRef.cs
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Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface.
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2011-05-13 03:21:53 +00:00 |
BlockTileEntities.cs
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
Chunk.cs
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
ChunkCache.cs
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
ChunkFile.cs
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
ChunkFileManager.cs
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
ChunkInterface.cs
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
ChunkKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
ChunkManager.cs
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Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface.
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2011-05-13 03:21:53 +00:00 |
ChunkRef.cs
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
Entity.cs
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
EntityCollection.cs
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
EntityFactory.cs
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Squid entity
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2011-04-30 05:59:58 +00:00 |
Item.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Level.cs
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Added heightmap rebuilding (for maps with invalid heightmaps), and added it to the relight example. Made a couple level.dat fields auto-create if missing.
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2011-04-21 00:30:13 +00:00 |
NBTFile.cs
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
Player.cs
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
PlayerFile.cs
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Split out generic NBTFile loader, added support for player IO and a PlayerManager.
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2011-04-07 07:03:54 +00:00 |
PlayerManager.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Region.cs
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
RegionFile.cs
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Bugfixes for creating new worlds/regions/chunks
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2011-04-13 07:09:41 +00:00 |
RegionKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
RegionManager.cs
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Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
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2011-04-14 07:04:13 +00:00 |
TileEntity.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
TileEntityFactory.cs
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |
World.cs
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Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
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2011-04-14 07:04:13 +00:00 |