NBTExplorer/Substrate/SubstrateCS/Source
2011-05-13 03:21:53 +00:00
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Entities Squid entity 2011-04-30 05:59:58 +00:00
NBT Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
TileEntities NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Utility Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
AlphaBlockCollection.cs Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface. 2011-05-13 03:21:53 +00:00
Block.cs Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface. 2011-05-13 03:21:53 +00:00
BlockInfo.cs Some more lighting fixes (transparent, blocking blocks like half-steps and stairs will no longer be partially dark) 2011-04-29 06:23:18 +00:00
BlockInterface.cs Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface. 2011-05-13 03:21:53 +00:00
BlockKey.cs Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager. 2011-04-11 06:13:33 +00:00
BlockLight.cs Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface. 2011-05-13 03:21:53 +00:00
BlockManager.cs Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface. 2011-05-13 03:21:53 +00:00
BlockRef.cs Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface. 2011-05-13 03:21:53 +00:00
BlockTileEntities.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
Chunk.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
ChunkCache.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
ChunkFile.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
ChunkFileManager.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
ChunkInterface.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
ChunkKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
ChunkManager.cs Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface. 2011-05-13 03:21:53 +00:00
ChunkRef.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
Entity.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
EntityCollection.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
EntityFactory.cs Squid entity 2011-04-30 05:59:58 +00:00
Item.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Level.cs Added heightmap rebuilding (for maps with invalid heightmaps), and added it to the relight example. Made a couple level.dat fields auto-create if missing. 2011-04-21 00:30:13 +00:00
NBTFile.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
Player.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
PlayerFile.cs Split out generic NBTFile loader, added support for player IO and a PlayerManager. 2011-04-07 07:03:54 +00:00
PlayerManager.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Region.cs Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes. 2011-05-13 03:09:57 +00:00
RegionFile.cs Bugfixes for creating new worlds/regions/chunks 2011-04-13 07:09:41 +00:00
RegionKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
RegionManager.cs Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example. 2011-04-14 07:04:13 +00:00
TileEntity.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
TileEntityFactory.cs Fixed bug in TileEntity factory 2011-04-10 21:04:33 +00:00
World.cs Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example. 2011-04-14 07:04:13 +00:00