NBTExplorer/Substrate/SubstrateCS/Source
2011-04-20 08:13:14 +00:00
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Entities NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
NBT Bugfixes and more relighting control 2011-04-16 01:46:46 +00:00
TileEntities NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Utility Bugfixes and more relighting control 2011-04-16 01:46:46 +00:00
Block.cs Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal. 2011-04-09 00:56:40 +00:00
BlockInfo.cs Enum type inappropriate for block id constants. 2011-04-20 08:13:14 +00:00
BlockInterface.cs ChunkRef switched to factory method to fix performance defect 2011-04-19 01:24:26 +00:00
BlockKey.cs Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager. 2011-04-11 06:13:33 +00:00
BlockManager.cs Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds. 2011-04-19 07:50:17 +00:00
BlockRef.cs Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal. 2011-04-09 00:56:40 +00:00
Chunk.cs Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds. 2011-04-19 07:50:17 +00:00
ChunkCache.cs Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example. 2011-04-14 07:04:13 +00:00
ChunkFile.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
ChunkFileManager.cs Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds. 2011-04-19 07:50:17 +00:00
ChunkInterface.cs Added some chunk/region creation support 2011-04-09 04:52:43 +00:00
ChunkKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
ChunkManager.cs ChunkRef switched to factory method to fix performance defect 2011-04-19 01:24:26 +00:00
ChunkRef.cs Lighting cutoff bug fixed, but now relighting is hideously slow. Mustfix. 2011-04-20 07:58:36 +00:00
Entity.cs Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation. 2011-04-13 08:46:06 +00:00
EntityFactory.cs Entity factory bugfix 2011-04-10 21:08:56 +00:00
Item.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Level.cs Minor stuff 2011-04-13 09:17:50 +00:00
NBTFile.cs Corrected handling of loading and saving Alpha-style chunks. 2011-04-08 23:16:04 +00:00
Player.cs Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation. 2011-04-13 08:46:06 +00:00
PlayerFile.cs Split out generic NBTFile loader, added support for player IO and a PlayerManager. 2011-04-07 07:03:54 +00:00
PlayerManager.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
Region.cs Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds. 2011-04-19 07:50:17 +00:00
RegionFile.cs Bugfixes for creating new worlds/regions/chunks 2011-04-13 07:09:41 +00:00
RegionKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
RegionManager.cs Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example. 2011-04-14 07:04:13 +00:00
TileEntity.cs NBT type renaming. Added more casting options to NBT Value types. 2011-04-09 02:50:42 +00:00
TileEntityFactory.cs Fixed bug in TileEntity factory 2011-04-10 21:04:33 +00:00
World.cs Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example. 2011-04-14 07:04:13 +00:00