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Entities
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Added hidden base type UntypedEntity above Entity, added Player entity as UntypedEntity. Added options field to NBT Schema.
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2011-04-07 02:44:17 +00:00 |
NBT
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Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32.
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2011-04-08 06:48:27 +00:00 |
TileEntities
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
Utility
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
Block.cs
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Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files.
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2011-04-08 02:16:06 +00:00 |
BlockInfo.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
BlockInterface.cs
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Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files.
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2011-04-08 02:16:06 +00:00 |
BlockKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
BlockManager.cs
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Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files.
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2011-04-08 02:16:06 +00:00 |
BlockRef.cs
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Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files.
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2011-04-08 02:16:06 +00:00 |
Chunk.cs
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Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files.
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2011-04-08 02:16:06 +00:00 |
ChunkEnumerator.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
ChunkFile.cs
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Split out generic NBTFile loader, added support for player IO and a PlayerManager.
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2011-04-07 07:03:54 +00:00 |
ChunkFileManager.cs
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Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges.
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2011-04-07 08:04:53 +00:00 |
ChunkInterface.cs
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Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files.
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2011-04-08 02:16:06 +00:00 |
ChunkKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
ChunkManager.cs
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Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges.
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2011-04-07 08:04:53 +00:00 |
ChunkRef.cs
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Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32.
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2011-04-08 06:48:27 +00:00 |
Entity.cs
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Added hidden base type UntypedEntity above Entity, added Player entity as UntypedEntity. Added options field to NBT Schema.
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2011-04-07 02:44:17 +00:00 |
EntityFactory.cs
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Added entity access points into Chunks (as IEntityContainer interface). Added predicate-based find/remove capability to NBT Lists.
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2011-04-06 23:54:41 +00:00 |
Item.cs
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Added remaining entities. Fixed a few remaining namespace inconsistencies.
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2011-04-06 22:01:22 +00:00 |
Level.cs
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Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32.
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2011-04-08 06:48:27 +00:00 |
NBTFile.cs
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Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges.
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2011-04-07 08:04:53 +00:00 |
Player.cs
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Split out generic NBTFile loader, added support for player IO and a PlayerManager.
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2011-04-07 07:03:54 +00:00 |
PlayerFile.cs
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Split out generic NBTFile loader, added support for player IO and a PlayerManager.
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2011-04-07 07:03:54 +00:00 |
PlayerManager.cs
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Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges.
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2011-04-07 08:04:53 +00:00 |
Region.cs
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Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32.
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2011-04-08 06:48:27 +00:00 |
RegionEnumerator.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
RegionFile.cs
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Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32.
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2011-04-08 06:48:27 +00:00 |
RegionKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
RegionManager.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
TileEntity.cs
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Added remaining entities. Fixed a few remaining namespace inconsistencies.
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2011-04-06 22:01:22 +00:00 |
TileEntityFactory.cs
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Added remaining entities. Fixed a few remaining namespace inconsistencies.
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2011-04-06 22:01:22 +00:00 |
World.cs
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Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32.
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2011-04-08 06:48:27 +00:00 |