NBTExplorer/Substrate/SubstrateCS/Source
2011-04-08 06:48:27 +00:00
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Entities Added hidden base type UntypedEntity above Entity, added Player entity as UntypedEntity. Added options field to NBT Schema. 2011-04-07 02:44:17 +00:00
NBT Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32. 2011-04-08 06:48:27 +00:00
TileEntities Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
Utility Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
Block.cs Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files. 2011-04-08 02:16:06 +00:00
BlockInfo.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
BlockInterface.cs Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files. 2011-04-08 02:16:06 +00:00
BlockKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
BlockManager.cs Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files. 2011-04-08 02:16:06 +00:00
BlockRef.cs Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files. 2011-04-08 02:16:06 +00:00
Chunk.cs Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files. 2011-04-08 02:16:06 +00:00
ChunkEnumerator.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
ChunkFile.cs Split out generic NBTFile loader, added support for player IO and a PlayerManager. 2011-04-07 07:03:54 +00:00
ChunkFileManager.cs Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges. 2011-04-07 08:04:53 +00:00
ChunkInterface.cs Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files. 2011-04-08 02:16:06 +00:00
ChunkKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
ChunkManager.cs Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges. 2011-04-07 08:04:53 +00:00
ChunkRef.cs Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32. 2011-04-08 06:48:27 +00:00
Entity.cs Added hidden base type UntypedEntity above Entity, added Player entity as UntypedEntity. Added options field to NBT Schema. 2011-04-07 02:44:17 +00:00
EntityFactory.cs Added entity access points into Chunks (as IEntityContainer interface). Added predicate-based find/remove capability to NBT Lists. 2011-04-06 23:54:41 +00:00
Item.cs Added remaining entities. Fixed a few remaining namespace inconsistencies. 2011-04-06 22:01:22 +00:00
Level.cs Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32. 2011-04-08 06:48:27 +00:00
NBTFile.cs Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges. 2011-04-07 08:04:53 +00:00
Player.cs Split out generic NBTFile loader, added support for player IO and a PlayerManager. 2011-04-07 07:03:54 +00:00
PlayerFile.cs Split out generic NBTFile loader, added support for player IO and a PlayerManager. 2011-04-07 07:03:54 +00:00
PlayerManager.cs Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges. 2011-04-07 08:04:53 +00:00
Region.cs Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32. 2011-04-08 06:48:27 +00:00
RegionEnumerator.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
RegionFile.cs Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32. 2011-04-08 06:48:27 +00:00
RegionKey.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
RegionManager.cs Removed unnecessary nested namespace. 2011-04-06 21:20:35 +00:00
TileEntity.cs Added remaining entities. Fixed a few remaining namespace inconsistencies. 2011-04-06 22:01:22 +00:00
TileEntityFactory.cs Added remaining entities. Fixed a few remaining namespace inconsistencies. 2011-04-06 22:01:22 +00:00
World.cs Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32. 2011-04-08 06:48:27 +00:00