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Entities
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
NBT
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
TileEntities
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Utility
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
Block.cs
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Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
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2011-04-09 00:56:40 +00:00 |
BlockInfo.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
BlockInterface.cs
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |
BlockKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
BlockManager.cs
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Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
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2011-04-09 00:56:40 +00:00 |
BlockRef.cs
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Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
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2011-04-09 00:56:40 +00:00 |
Chunk.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
ChunkFile.cs
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
ChunkFileManager.cs
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Added some chunk/region creation support
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2011-04-09 04:52:43 +00:00 |
ChunkInterface.cs
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Added some chunk/region creation support
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2011-04-09 04:52:43 +00:00 |
ChunkKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
ChunkManager.cs
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Added some chunk/region creation support
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2011-04-09 04:52:43 +00:00 |
ChunkRef.cs
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Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32.
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2011-04-08 06:48:27 +00:00 |
Entity.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
EntityFactory.cs
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Entity factory bugfix
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2011-04-10 21:08:56 +00:00 |
Item.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Level.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
NBTFile.cs
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Corrected handling of loading and saving Alpha-style chunks.
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2011-04-08 23:16:04 +00:00 |
Player.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
PlayerFile.cs
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Split out generic NBTFile loader, added support for player IO and a PlayerManager.
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2011-04-07 07:03:54 +00:00 |
PlayerManager.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
Region.cs
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Added some chunk/region creation support
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2011-04-09 04:52:43 +00:00 |
RegionFile.cs
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |
RegionKey.cs
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
RegionManager.cs
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |
TileEntity.cs
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NBT type renaming. Added more casting options to NBT Value types.
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2011-04-09 02:50:42 +00:00 |
TileEntityFactory.cs
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |
World.cs
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Fixed bug in TileEntity factory
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2011-04-10 21:04:33 +00:00 |