NBTExplorer/Architect/Program.cs
2011-02-08 07:35:33 +00:00

40 lines
1.1 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using System.Windows.Forms;
namespace TestApp
{
static class Program
{
/// <summary>
/// The main entry point for the application.
/// </summary>
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
//NBT.World world = new NBT.World("C:\\Users\\Justin\\AppData\\Roaming\\.minecraft\\saves\\World4");
NBT.World world = new NBT.World("F:\\Minecraft\\tps - Copy (5)");
Form1 form = new Form1();
form.world = world;
world.LoadStep += form.updateProgressBar;
world.Loaded += form.PostLoadMap;
//form.chunk = chunk;
/*world.Initialize();
NBT.NBTChunk chunk = new NBT.NBTChunk("C:\\Users\\Justin\\AppData\\Roaming\\.minecraft\\saves\\World4\\0\\0", "c.0.0.dat");
chunk.LoadChunk();
chunk.ActivateChunk();*/
Application.Run(form);
}
}
}