NBTExplorer/Substrate/SubstrateCS/Examples/BlockReplace/Program.cs

61 lines
2.2 KiB
C#

using System;
using Substrate;
// This example replaces all instances of one block ID with another in a world.
// Substrate will handle all of the lower-level headaches that can pop up, such
// as maintaining correct lighting or replacing TileEntity records for blocks
// that need them.
// For a more advanced Block Replace example, see replace.cs in NBToolkit.
namespace BlockReplace
{
class Program
{
static void Main (string[] args)
{
if (args.Length != 3) {
Console.WriteLine("Usage: BlockReplace <world> <before-id> <after-id>");
return;
}
string dest = args[0];
int before = Convert.ToInt32(args[1]);
int after = Convert.ToInt32(args[2]);
// Open our world
BetaWorld world = BetaWorld.Open(dest);
// The chunk manager is more efficient than the block manager for
// this purpose, since we'll inspect every block
ChunkManager cm = world.GetChunkManager();
foreach (ChunkRef chunk in cm) {
// You could hardcode your dimensions, but maybe some day they
// won't always be 16. Also the CLR is a bit stupid and has
// trouble optimizing repeated calls to Chunk.Blocks.xx, so we
// cache them in locals
int xdim = chunk.Blocks.XDim;
int ydim = chunk.Blocks.YDim;
int zdim = chunk.Blocks.ZDim;
// x, z, y is the most efficient order to scan blocks (not that
// you should care about internal detail)
for (int x = 0; x < xdim; x++) {
for (int z = 0; z < zdim; z++) {
for (int y = 0; y < ydim; y++) {
// Replace the block with after if it matches before
if (chunk.Blocks.GetID(x, y, z) == before) {
chunk.Blocks.SetID(x, y, z, after);
}
}
}
}
// Save the chunk
cm.Save();
}
}
}
}