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Add absolute world chunk coordinate to chunk names.
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parent
975c11d3d8
commit
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3 changed files with 30 additions and 2 deletions
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@ -1,9 +1,13 @@
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using Substrate.Core;
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using System;
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using System.Text.RegularExpressions;
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using Substrate.Core;
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namespace NBTExplorer.Model
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{
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public class CubicRegionFile : RegionFile
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{
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private static Regex _namePattern = new Regex("r2\\.(-?[0-9]+)\\.(-?[0-9]+)\\.(-?[0-9]+)\\.mc[ar]$");
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private const int _sectorBytes = 256;
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private static byte[] _emptySector = new byte[_sectorBytes];
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@ -20,5 +24,21 @@ namespace NBTExplorer.Model
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{
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get { return _emptySector; }
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}
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public override RegionKey parseCoordinatesFromName ()
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{
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int x = 0;
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int z = 0;
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Match match = _namePattern.Match(fileName);
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if (!match.Success) {
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return RegionKey.InvalidRegion;
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}
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x = Convert.ToInt32(match.Groups[1].Value);
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z = Convert.ToInt32(match.Groups[3].Value);
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return new RegionKey(x, z);
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}
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}
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}
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@ -53,7 +53,15 @@ namespace NBTExplorer.Model
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public override string NodeDisplay
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{
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get { return "Chunk [" + _x + ", " + _z + "]"; }
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get
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{
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RegionKey key = _regionFile.parseCoordinatesFromName();
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string absChunk = "";
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if (key != RegionKey.InvalidRegion)
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absChunk = " in world at (" + (key.X * 32 + _x) + ", " + (key.Z * 32 + _z) + ")";
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return "Chunk [" + _x + ", " + _z + "]" + absChunk;
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}
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}
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protected override void ExpandCore ()
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