viable :) #3
12 changed files with 250 additions and 27 deletions
BIN
assets/PunchVFX.aseprite
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BIN
assets/PunchVFX.aseprite
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Binary file not shown.
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assets/PunchVFX.aseprite.import
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assets/PunchVFX.aseprite.import
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@ -0,0 +1,14 @@
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[remap]
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importer="aseprite_wizard.plugin.noop"
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type="PackedDataContainer"
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uid="uid://sg2ms6cssj01"
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path="res://.godot/imported/PunchVFX.aseprite-b06de0b1aa18d48e800d94ff6cf92f62.res"
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[deps]
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source_file="res://assets/PunchVFX.aseprite"
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dest_files=["res://.godot/imported/PunchVFX.aseprite-b06de0b1aa18d48e800d94ff6cf92f62.res"]
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[params]
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||||
|
BIN
assets/export/punch-.png
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BIN
assets/export/punch-.png
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34
assets/export/punch-.png.import
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34
assets/export/punch-.png.import
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@ -0,0 +1,34 @@
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[remap]
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importer="texture"
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type="CompressedTexture2D"
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uid="uid://cv731yjx5v71a"
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path="res://.godot/imported/punch-.png-0d4c585a346b088b7f81847a43a045e4.ctex"
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metadata={
|
||||
"vram_texture": false
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}
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[deps]
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source_file="res://assets/export/punch-.png"
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dest_files=["res://.godot/imported/punch-.png-0d4c585a346b088b7f81847a43a045e4.ctex"]
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[params]
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compress/mode=0
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||||
compress/high_quality=false
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||||
compress/lossy_quality=0.7
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||||
compress/hdr_compression=1
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||||
compress/normal_map=0
|
||||
compress/channel_pack=0
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||||
mipmaps/generate=false
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||||
mipmaps/limit=-1
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||||
roughness/mode=0
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roughness/src_normal=""
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process/fix_alpha_border=true
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process/premult_alpha=false
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process/normal_map_invert_y=false
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process/hdr_as_srgb=false
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process/hdr_clamp_exposure=false
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process/size_limit=0
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detect_3d/compress_to=1
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BIN
assets/weegee.aseprite
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BIN
assets/weegee.aseprite
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Binary file not shown.
14
assets/weegee.aseprite.import
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14
assets/weegee.aseprite.import
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@ -0,0 +1,14 @@
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[remap]
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importer="aseprite_wizard.plugin.noop"
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type="PackedDataContainer"
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uid="uid://boc2fqbk18m6"
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path="res://.godot/imported/weegee.aseprite-3b2165eb9806715fac46d106c4ddf9ee.res"
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[deps]
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source_file="res://assets/weegee.aseprite"
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dest_files=["res://.godot/imported/weegee.aseprite-3b2165eb9806715fac46d106c4ddf9ee.res"]
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[params]
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|
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@ -1,7 +1,8 @@
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[gd_scene load_steps=35 format=3 uid="uid://n65kl0jalqdt"]
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[gd_scene load_steps=36 format=3 uid="uid://n65kl0jalqdt"]
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[ext_resource type="Texture2D" uid="uid://b447sysxt4rhp" path="res://assets/export/crawler-.png" id="1_bdup0"]
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[ext_resource type="Script" path="res://scripts/crawler.gd" id="1_dcux3"]
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[ext_resource type="AudioStream" uid="uid://dfrc2luquqqlw" path="res://assets/Explode.wav" id="3_qvljj"]
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[sub_resource type="AtlasTexture" id="AtlasTexture_6iqis"]
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atlas = ExtResource("1_bdup0")
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@ -263,7 +264,7 @@ script = ExtResource("1_dcux3")
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texture_filter = 1
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position = Vector2(-34, 0)
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sprite_frames = SubResource("SpriteFrames_e3bx4")
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animation = &"jump away"
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animation = &"Whip"
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metadata/_aseprite_wizard_config_ = {
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"layer": "",
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"o_ex_p": "",
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@ -288,3 +289,24 @@ shape = SubResource("RectangleShape2D_k4vrw")
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position = Vector2(-42, 1)
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shape = SubResource("RectangleShape2D_s2a15")
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debug_color = Color(0.949698, 0.110143, 0.492661, 0.42)
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[node name="ExplosionSFX" type="AudioStreamPlayer2D" parent="."]
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position = Vector2(-34, 0)
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stream = ExtResource("3_qvljj")
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volume_db = 10.0
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[node name="DeathTimer" type="Timer" parent="."]
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wait_time = 1.1
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one_shot = true
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[node name="HurtTimer" type="Timer" parent="."]
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wait_time = 0.6
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one_shot = true
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[node name="AttackTimer" type="Timer" parent="."]
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wait_time = 0.5
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one_shot = true
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[node name="Recharge" type="Timer" parent="."]
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wait_time = 0.5
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one_shot = true
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@ -1,8 +1,9 @@
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[gd_scene load_steps=79 format=3 uid="uid://cjiuycwqqxaxn"]
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[gd_scene load_steps=88 format=3 uid="uid://cjiuycwqqxaxn"]
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[ext_resource type="Script" path="res://scripts/player.gd" id="1_oy25y"]
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[ext_resource type="Texture2D" uid="uid://d4mjdwhmho5vs" path="res://assets/export/player-Layer 5.png" id="2_g0lnn"]
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[ext_resource type="AudioStream" uid="uid://cir5d1qi0hcev" path="res://assets/PlayerHurt.wav" id="3_ggoam"]
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[ext_resource type="Texture2D" uid="uid://cv731yjx5v71a" path="res://assets/export/punch-.png" id="3_jp05m"]
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[ext_resource type="AudioStream" uid="uid://du0f57xgcxuxf" path="res://assets/PlayerDeathSound.wav" id="4_8skcp"]
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[ext_resource type="Texture2D" uid="uid://cliy3s4yykb3k" path="res://assets/export/health-.png" id="5_1x6di"]
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@ -612,6 +613,63 @@ size = Vector2(28, 64)
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_mst3b"]
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size = Vector2(27, 41)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1n7yn"]
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atlas = ExtResource("3_jp05m")
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region = Rect2(0, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dtbdr"]
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atlas = ExtResource("3_jp05m")
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region = Rect2(32, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_dhtio"]
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atlas = ExtResource("3_jp05m")
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region = Rect2(64, 0, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_t4yk0"]
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atlas = ExtResource("3_jp05m")
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region = Rect2(0, 32, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_1emd7"]
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atlas = ExtResource("3_jp05m")
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region = Rect2(32, 32, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_ccqcb"]
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atlas = ExtResource("3_jp05m")
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region = Rect2(64, 32, 32, 32)
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[sub_resource type="AtlasTexture" id="AtlasTexture_g0kbm"]
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atlas = ExtResource("3_jp05m")
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region = Rect2(0, 64, 32, 32)
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[sub_resource type="SpriteFrames" id="SpriteFrames_sbboq"]
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animations = [{
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"frames": [{
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"duration": 1.0,
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"texture": SubResource("AtlasTexture_1n7yn")
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}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_dtbdr")
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}, {
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"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_dhtio")
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}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_t4yk0")
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}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_1emd7")
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}, {
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||||
"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_ccqcb")
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}, {
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"duration": 1.0,
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||||
"texture": SubResource("AtlasTexture_g0kbm")
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}],
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"loop": true,
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"name": &"default",
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"speed": 10.0
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}]
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[sub_resource type="AtlasTexture" id="AtlasTexture_5bnwc"]
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atlas = ExtResource("5_1x6di")
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region = Rect2(128, 16, 64, 16)
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@ -723,6 +781,24 @@ position = Vector2(29, -3)
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shape = SubResource("RectangleShape2D_mst3b")
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debug_color = Color(2.11775e-06, 0.631094, 0.465774, 0.42)
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[node name="AnimatedSprite2D" type="AnimatedSprite2D" parent="PunchHitbox"]
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texture_filter = 1
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position = Vector2(26, -6)
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||||
sprite_frames = SubResource("SpriteFrames_sbboq")
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||||
metadata/_aseprite_wizard_config_ = {
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||||
"layer": "",
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||||
"o_ex_p": "",
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||||
"o_folder": "res://assets/export",
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"o_name": "punch-",
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"only_visible": true,
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"slice": "",
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||||
"source": "res://assets/PunchVFX.aseprite"
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}
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||||
metadata/_aseprite_wizard_interface_config_ = {
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||||
"output_section": true
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||||
}
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||||
metadata/_aseprite_wizard_source_file_hash_ = "4c71a20217ed605bc54873905f5606e3"
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[node name="AttackTimer" type="Timer" parent="."]
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editor_description = "
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@ -37,7 +37,7 @@ scale = Vector2(1.01667, 1)
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texture = ExtResource("4_d2h5p")
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[node name="Player" parent="." instance=ExtResource("5_kc5l1")]
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position = Vector2(-40, -49)
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position = Vector2(-154, -43)
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[node name="Borders" parent="." instance=ExtResource("6_47554")]
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position = Vector2(-272, -240)
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@ -71,10 +71,10 @@ one_shot = true
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script = ExtResource("9_2n06p")
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[node name="Crawler2" parent="Level2Spawner" instance=ExtResource("9_sqnor")]
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position = Vector2(-200, -41)
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position = Vector2(-306, -39)
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[node name="Crawler" parent="Level2Spawner" instance=ExtResource("9_sqnor")]
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position = Vector2(168, -41)
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position = Vector2(307, -42)
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[node name="Floor" type="StaticBody2D" parent="."]
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@ -4,18 +4,29 @@ class_name Crawler extends Entity
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@onready var sprite = $AnimatedSprite2D
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@onready var main_collider = $CollisionShape2D
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@onready var whip = $WhipArea
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@onready var speed_mult = 0
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@onready var is_dying = false
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@onready var explosion_sfx = $ExplosionSFX
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@onready var death_timer = $DeathTimer
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@onready var hurting = false
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@onready var hurt_timer = $HurtTimer
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@onready var attack_timer = $AttackTimer
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@onready var recharge_timer = $Recharge
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## Crawl towards the player but stay within striking distance and not super close
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const HEALTH = 40
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const HEALTH = 45
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const SPEED_MULTIPLIER = 50
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const ATTACK_DAMAGE = 20
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var death_timer_started = false
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var attacking = true
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func _init() -> void:
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super._init(HEALTH, SPEED_MULTIPLIER, ATTACK_DAMAGE)
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#func _ready() -> void:
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#whip.visible = false
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func _ready() -> void:
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whip.visible = false
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func face_player():
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var player_position = player.global_position
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@ -36,21 +47,65 @@ func _physics_process(delta: float) -> void:
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var distanceToPlayer = global_position.distance_to(player.global_position)
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var desiredDistance = 70
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if sprite.flip_h:
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desiredDistance -= 69
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face_player()
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print(distanceToPlayer)
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if health <= 0 and !death_timer_started:
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is_dying = true
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death_timer_started = true
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death_timer.start()
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if distanceToPlayer > desiredDistance:
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velocity.x = speed
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face_player()
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if !is_dying:
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if !hurting:
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if sprite.flip_h:
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desiredDistance -= 69
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face_player()
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if not sprite.flip_h:
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velocity.x *= -1
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if distanceToPlayer > desiredDistance:
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velocity.x = speed * speed_mult
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face_player()
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sprite.play("walk")
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if not sprite.flip_h:
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velocity.x *= -1
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sprite.play("walk")
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else:
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if recharge_timer.is_stopped():
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attacking = true
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whip.visible = true
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whip.connect("body_entered", whip_hit)
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attack_timer.start()
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if attacking and !attack_timer.is_stopped():
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velocity.x = 0
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sprite.play("Whip")
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elif attacking and attack_timer.is_stopped():
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recharge_timer.start()
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whip.visible = false
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whip.disconnect("body_entered", whip_hit)
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attacking = false
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if hurt_timer.is_stopped():
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hurting = false
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else:
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sprite.play("jump back")
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move_and_slide()
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else:
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velocity.x = 0
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sprite.play("Whip")
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sprite.play("death")
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explosion_sfx.play()
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speed_mult = 0
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if death_timer.is_stopped():
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queue_free()
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move_and_slide()
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func charge() -> void:
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speed_mult = 1
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func hurt_anim():
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hurting = true
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hurt_timer.start()
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func whip_hit(node: Node) -> void:
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if node is Player:
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node.health -= ATTACK_DAMAGE
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node.take_knockback(50)
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if node.has_method("hurt_anim"):
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node.call("hurt_anim")
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@ -12,6 +12,7 @@ class_name Player extends Entity
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@onready var player_death_sfx = $PlayerDeathSfx
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@onready var hurt_timer = $HurtTimer
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@onready var health_bar = $HealthBar
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@onready var punch_vfx = $PunchHitbox/AnimatedSprite2D
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var jumping = false
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var facing_right = true
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@ -20,7 +21,7 @@ var hurting = false
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var is_dying = false
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var is_death_sfx = false
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const ATTACK_DAMAGE = 25
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const ATTACK_DAMAGE = 20
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const INITIAL_HEALTH = 50
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const SPEED_MULTIPLIER = 300
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const ATTACK_KNOCKBACK = 5000
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@ -103,6 +104,7 @@ func _process(delta: float) -> void:
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if attack_timer.is_stopped() and Input.is_action_just_pressed("attack"):
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attack_timer.start()
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punch_vfx.play("default")
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if is_on_floor():
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animated_sprite.play("Right" if right_punch else "Left")
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@ -1,15 +1,21 @@
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extends Node2D
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@onready var complete = false
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@onready var wave_1 = [$Crawler, $Crawler2]
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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pass # Replace with function body.
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for crawler in wave_1:
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crawler.charge()
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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for crawler in wave_1:
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if crawler.is_dying:
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wave_1.erase(crawler)
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if wave_1 == []:
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complete = true
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func is_complete() -> bool:
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return complete
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Reference in a new issue