extends Control @onready var start_button = $StartButton @onready var exit_button = $ExitButton func _ready() -> void: start_button.button_down.connect(start_game) exit_button.button_down.connect(exit_game) func start_game() -> void: get_tree().change_scene_to_file("res://levels/level1/stage1.tscn") func exit_game() -> void: get_tree().quit()