extends Node var previous_window_mode = -1 func _process(delta: float) -> void: # keybinds if Input.is_action_just_pressed("toggle_fullscreen"): if get_window().mode == Window.MODE_FULLSCREEN: if previous_window_mode != -1: get_window().mode = previous_window_mode else: get_window().mode = Window.MODE_MAXIMIZED else: previous_window_mode = get_window().mode get_window().mode = Window.MODE_FULLSCREEN elif Input.is_action_just_pressed("quit"): get_tree().quit()