@tool extends "../base_sprite_resource_creator.gd" func load_texture(target_node: Node, aseprite_files: Dictionary, options: Dictionary) -> void: var source_file = aseprite_files.data_file var sprite_sheet = aseprite_files.sprite_sheet var data = _aseprite_file_exporter.load_json_content(source_file) var texture = ResourceLoader.load(sprite_sheet) if not data.is_ok: printerr("Failed to load aseprite source %s" % source_file) return if options.slice == "": target_node.texture = texture else: var region = _aseprite.get_slice_rect(data.content, options.slice) var atlas_texture := AtlasTexture.new() atlas_texture.atlas = texture atlas_texture.region = region target_node.texture = atlas_texture if target_node is CanvasItem: target_node.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST else: target_node.texture_filter = BaseMaterial3D.TEXTURE_FILTER_NEAREST