extends Node @export var next_stage : String; var completed = false; @onready var right_border = $Borders/Right/CollisionShape2D; @onready var right_trigger = $Borders/Right/Trigger; func _process(delta: float) -> void: if Input.is_action_just_pressed("trigger_completed"): completed = true if completed: right_border.shape = null right_trigger.body_entered.connect(_on_trigger) func _on_trigger(body: Node) -> void: get_tree().change_scene_to_file(next_stage)