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gmtk-2024/addons/AsepriteWizard/export/metadata_export_plugin.gd
2024-08-17 15:22:33 +01:00

91 lines
2.7 KiB
GDScript

## Some animations might have been imported from outside the project folder,
## potentially leaking the host's path, which is not ideal.
## This plugin removes the aseprite metadata from scenes and spriteframes before
## generating the game export.
extends EditorExportPlugin
const wizard_config = preload("../config/wizard_config.gd")
func _get_name():
return "aseprite_wizard_metadata_export_plugin"
func _export_file(path: String, type: String, features: PackedStringArray) -> void:
match type:
"PackedScene":
_cleanup_scene(path, type)
"SpriteFrames":
_cleanup_spriteframes(path, type)
func _cleanup_scene(path: String, type: String):
var scene : PackedScene = ResourceLoader.load(path, type, ResourceLoader.CACHE_MODE_IGNORE)
var scene_changed := false
var root_node := scene.instantiate(PackedScene.GEN_EDIT_STATE_INSTANCE)
var nodes := [root_node]
#remove_at metadata from scene
while not nodes.is_empty():
var node : Node = nodes.pop_front()
for child in node.get_children():
nodes.push_back(child)
if _remove_meta(node):
scene_changed = true
#save scene if changed
if scene_changed:
var filtered_scene := PackedScene.new()
if filtered_scene.pack(root_node) != OK:
print("Error updating scene")
return
var content := _get_scene_content(path, filtered_scene)
add_file(path, content, true)
root_node.free()
func _remove_meta(node: Object) -> bool:
if node.has_meta(wizard_config.WIZARD_CONFIG_META_NAME):
node.remove_meta(wizard_config.WIZARD_CONFIG_META_NAME)
return true
return false
func _get_scene_content(path:String, scene:PackedScene) -> PackedByteArray:
var tmp_path = OS.get_cache_dir() + "tmp_scene." + path.get_extension()
ResourceSaver.save(scene, tmp_path)
var tmp_file = FileAccess.open(tmp_path, FileAccess.READ)
var content : PackedByteArray = tmp_file.get_buffer(tmp_file.get_length())
tmp_file.close()
if FileAccess.file_exists(tmp_path):
DirAccess.remove_absolute(tmp_path)
return content
func _cleanup_spriteframes(path: String, type: String):
var resource : SpriteFrames = ResourceLoader.load(path, type, ResourceLoader.CACHE_MODE_IGNORE)
if _remove_meta(resource):
var content := _create_temp_resource(path, resource)
add_file(path, content, true)
func _create_temp_resource(path: String, resource: SpriteFrames) -> PackedByteArray:
var tmp_path = OS.get_cache_dir() + "tmp_spriteframes_resource." + path.get_extension()
ResourceSaver.save(resource, tmp_path)
var tmp_file = FileAccess.open(tmp_path, FileAccess.READ)
var content : PackedByteArray = tmp_file.get_buffer(tmp_file.get_length())
tmp_file.close()
if FileAccess.file_exists(tmp_path):
DirAccess.remove_absolute(tmp_path)
return content