import pygame from random import randint BLACK = (0,0,0) class Ball(pygame.sprite.Sprite): def __init__(self, color, width, height): super().__init__() self.image = pygame.Surface([width, height]) self.image.fill(BLACK) self.image.set_colorkey(BLACK) pygame.draw.rect(self.image, color, [0, 0, width, height]) self.velocity = [randint(4,8), randint(-8, 8)] self.rect = self.image.get_rect() def update(self): self.rect.x += self.velocity[0] self.rect.y += self.velocity[1] def bounce(self): self.velocity[0] = -self.velocity[0] self.velocity[1] = randint(-8, 8)