import pygame BLACK = (0,0,0) class Paddle(pygame.sprite.Sprite): def __init__(self, color, width, height): super().__init__() self.image = pygame.Surface([width, height]) self.image.fill(BLACK) self.image.set_colorkey(BLACK) pygame.draw.rect(self.image, color, [0, 0, width, height]) self.rect = self.image.get_rect() def move(self, px): self.rect.y -= px # Ensure that you are still on the screen if self.rect.y < 0: self.rect.y = 0 if self.rect.y > 400: self.rect.y = 400