from random import randint class Dice: # Initialise the class - make the default amount of sides 6 def __init__(self, sides=6): self.sides = sides # Roll the dice once - return an integer def roll(self): return randint(1, self.sides) # Roll the dice a specified amount of times - return an array of integers def rollMany(self, times): res = [] for i in range(times): num = self.roll() res.append(num) return res dice = Dice() # Create an instance of the class Dice p1 = dice.rollMany(6) # Roll 6 dice for player 1 p2 = dice.rollMany(6) # Roll 6 dice for player 2 p1score = sum(p1) # Calculate player 1's score p2score = sum(p2) # Calculate player 2's score # Output player 1's rolls and score for the user to see print("Player 1 rolls ({0})".format(p1score)) for i in p1: pos = p1.index(i) + 1 print("{0}. {1}".format(pos, i)) # Output player 2's rolls and score for the user to see print("\nPlayer 2 rolls ({0})".format(p2score)) for i in p2: pos = p2.index(i) + 1 print("{0}. {1}".format(pos, i)) # Determine the winner if p1score > p2score: print("\nPlayer 1 ({0}) wins by {1} points!".format(p1score, p1score - p2score)) elif p2score > p1score: print("\nPlayer 2 ({0}) wins by {1} points!".format(p2score, p2score - p1score)) else: print("\nDraw!")