2024-08-18 15:29:35 +00:00
|
|
|
class_name Player extends Entity
|
2024-08-17 15:49:40 +00:00
|
|
|
|
|
|
|
@export var GRAVITY = 30
|
|
|
|
@export var JUMP_FORCE = 500
|
|
|
|
|
2024-08-17 19:54:37 +00:00
|
|
|
@onready var animated_sprite = $AnimatedSprite2D
|
|
|
|
@onready var attack_timer = $AttackTimer
|
|
|
|
@onready var collider = $CollisionShape2D
|
|
|
|
@onready var punch_hitbox = $PunchHitbox
|
2024-08-17 21:39:51 +00:00
|
|
|
@onready var death_timer = $DeathTimer
|
2024-08-18 02:04:28 +00:00
|
|
|
@onready var player_hurt_sfx = $PlayerHurtSfx
|
|
|
|
@onready var player_death_sfx = $PlayerDeathSfx
|
|
|
|
@onready var hurt_timer = $HurtTimer
|
|
|
|
@onready var health_bar = $HealthBar
|
2024-08-18 19:05:00 +00:00
|
|
|
@onready var punch_vfx = $PunchHitbox/AnimatedSprite2D
|
2024-08-17 15:49:40 +00:00
|
|
|
|
2024-08-17 19:54:37 +00:00
|
|
|
var jumping = false
|
|
|
|
var facing_right = true
|
2024-08-17 21:39:51 +00:00
|
|
|
var right_punch = false
|
|
|
|
var hurting = false
|
|
|
|
var is_dying = false
|
2024-08-18 02:04:28 +00:00
|
|
|
var is_death_sfx = false
|
2024-08-17 19:54:37 +00:00
|
|
|
|
2024-08-18 23:21:33 +00:00
|
|
|
const ATTACK_DAMAGE = 25
|
2024-08-18 02:04:28 +00:00
|
|
|
const INITIAL_HEALTH = 50
|
2024-08-17 19:54:37 +00:00
|
|
|
const SPEED_MULTIPLIER = 300
|
|
|
|
const ATTACK_KNOCKBACK = 5000
|
|
|
|
|
|
|
|
func _init() -> void:
|
|
|
|
super._init(INITIAL_HEALTH, SPEED_MULTIPLIER, ATTACK_DAMAGE)
|
2024-08-17 15:49:40 +00:00
|
|
|
|
|
|
|
func _ready():
|
|
|
|
animated_sprite.play("idle")
|
2024-08-17 19:54:37 +00:00
|
|
|
punch_hitbox.body_entered.connect(punch_connect)
|
|
|
|
punch_hitbox.visible = false
|
2024-08-17 15:49:40 +00:00
|
|
|
|
|
|
|
func _physics_process(delta):
|
|
|
|
if is_on_floor():
|
|
|
|
# allow the player to jump
|
|
|
|
if jumping:
|
|
|
|
jumping = false
|
|
|
|
|
|
|
|
if Input.is_action_just_pressed("jump"):
|
|
|
|
velocity.y = -JUMP_FORCE
|
|
|
|
jumping = true
|
|
|
|
animated_sprite.play("jump")
|
|
|
|
else:
|
|
|
|
# apply gravity
|
|
|
|
velocity.y += GRAVITY
|
|
|
|
if velocity.y > 1000:
|
|
|
|
velocity.y = 1000
|
|
|
|
|
2024-08-18 02:04:28 +00:00
|
|
|
if is_dying and !player_death_sfx.playing:
|
|
|
|
player_death_sfx.play()
|
|
|
|
elif hurting and !player_hurt_sfx.playing and death_timer.is_stopped():
|
|
|
|
player_hurt_sfx.play()
|
|
|
|
|
2024-08-17 15:49:40 +00:00
|
|
|
# perform horizontal movement
|
|
|
|
var horizontal_direction = Input.get_axis("move_left", "move_right")
|
2024-08-17 19:54:37 +00:00
|
|
|
velocity.x = speed * horizontal_direction
|
2024-08-17 15:49:40 +00:00
|
|
|
move_and_slide()
|
|
|
|
|
|
|
|
# ensure the player faces the correct direction
|
|
|
|
if horizontal_direction > 0 && !facing_right:
|
|
|
|
animated_sprite.flip_h = false
|
2024-08-17 21:39:51 +00:00
|
|
|
punch_hitbox.rotate(PI)
|
2024-08-17 15:49:40 +00:00
|
|
|
elif horizontal_direction < 0 && facing_right:
|
|
|
|
animated_sprite.flip_h = true
|
2024-08-17 21:39:51 +00:00
|
|
|
punch_hitbox.rotate(PI)
|
2024-08-17 15:49:40 +00:00
|
|
|
|
|
|
|
if horizontal_direction != 0:
|
|
|
|
facing_right = horizontal_direction > 0
|
|
|
|
|
2024-08-17 21:39:51 +00:00
|
|
|
super._physics_process(delta)
|
|
|
|
|
2024-08-17 19:54:37 +00:00
|
|
|
punch_hitbox.visible = true if !attack_timer.is_stopped() else false
|
2024-08-17 21:39:51 +00:00
|
|
|
|
2024-08-17 19:54:37 +00:00
|
|
|
func punch_connect(node: Node):
|
|
|
|
if node is Entity and node != self and !attack_timer.is_stopped():
|
|
|
|
node.health -= damage
|
|
|
|
node.take_knockback(ATTACK_KNOCKBACK)
|
2024-08-17 21:39:51 +00:00
|
|
|
if node.has_method("hurt_anim"):
|
|
|
|
node.call("hurt_anim")
|
|
|
|
|
|
|
|
func hurt_anim():
|
|
|
|
hurting = true
|
2024-08-18 02:04:28 +00:00
|
|
|
hurt_timer.start()
|
2024-08-17 19:54:37 +00:00
|
|
|
|
|
|
|
func _process(delta: float) -> void:
|
2024-08-17 21:39:51 +00:00
|
|
|
if health <= 0:
|
|
|
|
is_dying = true
|
|
|
|
death_timer.start()
|
|
|
|
health = 99999
|
|
|
|
|
|
|
|
if is_dying:
|
2024-08-18 02:04:28 +00:00
|
|
|
|
2024-08-17 21:39:51 +00:00
|
|
|
animated_sprite.play("death")
|
|
|
|
punch_hitbox.visible = false
|
|
|
|
speed = 0
|
|
|
|
|
2024-08-18 15:29:35 +00:00
|
|
|
# Reset to start on death
|
2024-08-17 21:39:51 +00:00
|
|
|
if death_timer.is_stopped():
|
2024-08-18 17:44:09 +00:00
|
|
|
get_tree().change_scene_to_file("res://MainMenu.tscn")
|
2024-08-17 21:39:51 +00:00
|
|
|
|
2024-08-17 19:54:37 +00:00
|
|
|
if attack_timer.is_stopped() and Input.is_action_just_pressed("attack"):
|
|
|
|
attack_timer.start()
|
2024-08-18 19:05:00 +00:00
|
|
|
punch_vfx.play("default")
|
2024-08-17 21:39:51 +00:00
|
|
|
|
|
|
|
if is_on_floor():
|
2024-08-18 02:04:28 +00:00
|
|
|
animated_sprite.play("Right" if right_punch else "Left")
|
2024-08-17 21:39:51 +00:00
|
|
|
right_punch = !right_punch
|
|
|
|
else:
|
|
|
|
animated_sprite.play("slam")
|
2024-08-18 02:04:28 +00:00
|
|
|
|
|
|
|
elif attack_timer.is_stopped() and !hurting and !is_dying and !jumping:
|
|
|
|
var horizontal_direction = Input.get_axis("move_left", "move_right")
|
|
|
|
if is_on_floor() && horizontal_direction != 0:
|
|
|
|
animated_sprite.play("walk")
|
|
|
|
else:
|
|
|
|
animated_sprite.play("idle")
|
|
|
|
|
|
|
|
if !hurt_timer.is_stopped():
|
|
|
|
animated_sprite.play("hurt")
|
|
|
|
else:
|
|
|
|
hurting = false
|
|
|
|
|
|
|
|
var health_percentage = health * 100 / INITIAL_HEALTH
|
|
|
|
if is_dying:
|
|
|
|
health_bar.play("0")
|
|
|
|
elif health_percentage > 80:
|
|
|
|
health_bar.play("100")
|
|
|
|
elif health_percentage > 60:
|
|
|
|
health_bar.play("80")
|
|
|
|
elif health_percentage > 40:
|
|
|
|
health_bar.play("40")
|
|
|
|
elif health_percentage > 20:
|
|
|
|
health_bar.play("20")
|
|
|
|
|