forked from newt/gmtk-2024
109 lines
2.7 KiB
GDScript3
109 lines
2.7 KiB
GDScript3
|
class_name HiveMind extends Entity
|
||
|
|
||
|
@onready var wave_1 = [$Viruling, $Viruling2, $Viruling3]
|
||
|
@onready var wave_2 = [$Viruling4, $Viruling5, $Crawler]
|
||
|
@onready var wave_3 = [$Viruling6, $Viruling7, $Viruling8, $Crawler2]
|
||
|
@onready var hurtbox = $CollisionShape2D
|
||
|
@onready var spawn_sfx = $SpawnMinionsSFX
|
||
|
@onready var boss_hurt_sfx = $BossHurtSFX
|
||
|
@onready var boss_death_sfx = $BossDeathSFX
|
||
|
@onready var hurt_timer = $HurtTimer
|
||
|
@onready var death_timer = $DeathTimer
|
||
|
@onready var sprite = $AnimatedSprite2D
|
||
|
@onready var intro_timer = $IntroAnimTimer
|
||
|
|
||
|
var complete = false
|
||
|
var wave_2_start = false
|
||
|
var wave_3_start = false
|
||
|
var shields_down = false
|
||
|
var hurting = false
|
||
|
var is_dying = false
|
||
|
var is_intro_anim = true
|
||
|
|
||
|
func _init() -> void:
|
||
|
super._init(100, 0, 0)
|
||
|
|
||
|
func _ready():
|
||
|
intro_timer.start()
|
||
|
hurtbox.disabled = true
|
||
|
if !spawn_sfx.playing:
|
||
|
spawn_sfx.play
|
||
|
for enemy in wave_1:
|
||
|
if enemy.has_method("charge"):
|
||
|
enemy.call("charge")
|
||
|
|
||
|
func _process(delta: float) -> void:
|
||
|
# ----- Make sure no damage taken before shields down ------
|
||
|
if !shields_down:
|
||
|
health = 100
|
||
|
# ----------------------------------------------------------
|
||
|
|
||
|
# --- Wave death counters -------
|
||
|
for enemy in wave_1:
|
||
|
if enemy.is_dying:
|
||
|
wave_1.erase(enemy)
|
||
|
for enemy in wave_2:
|
||
|
if enemy.is_dying:
|
||
|
wave_2.erase(enemy)
|
||
|
for enemy in wave_3:
|
||
|
if enemy.is_dying:
|
||
|
wave_3.erase(enemy)
|
||
|
# -------------------------------
|
||
|
|
||
|
# ------- Wave start calls ------------------
|
||
|
if wave_1 == [] and !wave_2_start:
|
||
|
if !spawn_sfx.playing:
|
||
|
spawn_sfx.play()
|
||
|
wave_2_start = true
|
||
|
for enemy in wave_2:
|
||
|
enemy.charge()
|
||
|
hurt_timer.start()
|
||
|
|
||
|
if wave_1 == [] and wave_2 == [] and !wave_3_start:
|
||
|
if !spawn_sfx.playing:
|
||
|
spawn_sfx.play()
|
||
|
wave_3_start = true
|
||
|
for enemy in wave_3:
|
||
|
enemy.charge()
|
||
|
hurt_timer.start()
|
||
|
|
||
|
if wave_1 == [] and wave_2 == [] and wave_3 == []:
|
||
|
shields_down = true
|
||
|
hurtbox.disabled = false
|
||
|
if death_timer.is_stopped() and !is_dying:
|
||
|
death_timer.start()
|
||
|
is_dying = true
|
||
|
complete = true
|
||
|
# -----------------------------------------
|
||
|
|
||
|
# ------- Anims ----------
|
||
|
if is_intro_anim and !intro_timer.is_stopped():
|
||
|
sprite.play("intro")
|
||
|
elif is_intro_anim and intro_timer.is_stopped():
|
||
|
is_intro_anim = false
|
||
|
elif !is_dying:
|
||
|
if hurt_timer.is_stopped():
|
||
|
sprite.play("blinkleft")
|
||
|
else:
|
||
|
sprite.play("ow")
|
||
|
else:
|
||
|
sprite.play("death")
|
||
|
if death_timer.is_stopped():
|
||
|
queue_free()
|
||
|
else:
|
||
|
if !boss_death_sfx.playing:
|
||
|
boss_death_sfx.play()
|
||
|
# ----------------------------------------
|
||
|
|
||
|
# The hive mind is static. Don't worry abt this.
|
||
|
func _physics_process(delta: float) -> void:
|
||
|
pass
|
||
|
|
||
|
func hurt_anim() -> void:
|
||
|
if shields_down and !hurting:
|
||
|
hurting = true
|
||
|
hurt_timer.start()
|
||
|
|
||
|
func is_complete() -> bool:
|
||
|
return complete
|