forked from newt/gmtk-2024
15 lines
386 B
GDScript
15 lines
386 B
GDScript
extends Area2D
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@onready var kill_area = $VirulingKillArea
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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body_entered.connect(kill_enemy)
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# Called every frame. 'delta' is the elapsed time since the previous frame.
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func _process(delta: float) -> void:
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pass
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func kill_enemy(node: Node) -> void:
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if node is Viruling:
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node.is_dying = true
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