NBTExplorer/Substrate/SubstrateCS/Source/Entities/EntityPainting.cs

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using System;
using System.Collections.Generic;
using System.Text;
2011-04-06 21:20:35 +00:00
namespace Substrate.Entities
{
2011-04-06 21:20:35 +00:00
using Substrate.NBT;
public class EntityPainting : Entity
{
public enum Direction
{
EAST = 0,
NORTH = 1,
WEST = 2,
SOUTH = 3,
}
public static readonly NBTCompoundNode PaintingSchema = BaseSchema.MergeInto(new NBTCompoundNode("")
{
new NBTStringNode("id", "Painting"),
new NBTScalerNode("Dir", NBT_Type.TAG_BYTE),
new NBTScalerNode("TileX", NBT_Type.TAG_SHORT),
new NBTScalerNode("TileY", NBT_Type.TAG_SHORT),
new NBTScalerNode("TileZ", NBT_Type.TAG_SHORT),
new NBTScalerNode("Motive", NBT_Type.TAG_STRING),
});
private Direction _dir;
private string _motive;
private short _xTile;
private short _yTile;
private short _zTile;
public Direction Direction
{
get { return _dir; }
set { _dir = value; }
}
public string Motive
{
get { return _motive; }
set { _motive = value; }
}
public int TileX
{
get { return _xTile; }
set { _xTile = (short)value; }
}
public int TileY
{
get { return _yTile; }
set { _yTile = (short)value; }
}
public int TileZ
{
get { return _zTile; }
set { _zTile = (short)value; }
}
public EntityPainting ()
: base("Painting")
{
}
public EntityPainting (Entity e)
: base(e)
{
EntityPainting e2 = e as EntityPainting;
if (e2 != null) {
_xTile = e2._xTile;
_yTile = e2._yTile;
_zTile = e2._zTile;
_dir = e2._dir;
_motive = e2._motive;
}
}
#region INBTObject<Entity> Members
public override Entity LoadTree (NBT_Value tree)
{
NBT_Compound ctree = tree as NBT_Compound;
if (ctree == null || base.LoadTree(tree) == null) {
return null;
}
_dir = (Direction) ctree["Dir"].ToNBTByte().Data;
_motive = ctree["Motive"].ToNBTString();
_xTile = ctree["TileX"].ToNBTShort();
_yTile = ctree["TileY"].ToNBTShort();
_zTile = ctree["TileZ"].ToNBTShort();
return this;
}
public override NBT_Value BuildTree ()
{
NBT_Compound tree = base.BuildTree() as NBT_Compound;
tree["Dir"] = new NBT_Byte((byte)_dir);
tree["Motive"] = new NBT_String(_motive);
tree["TileX"] = new NBT_Short(_xTile);
tree["TileY"] = new NBT_Short(_yTile);
tree["TileZ"] = new NBT_Short(_zTile);
return tree;
}
public override bool ValidateTree (NBT_Value tree)
{
return new NBTVerifier(tree, PaintingSchema).Verify();
}
#endregion
#region ICopyable<Entity> Members
public override Entity Copy ()
{
return new EntityPainting(this);
}
#endregion
}
}