forked from mirrors/NBTExplorer
Updating lighting rules for chests
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1 changed files with 1 additions and 1 deletions
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@ -641,7 +641,7 @@ namespace Substrate
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Fire = new BlockInfo(51, "Fire").SetOpacity(0).SetLuminance(MAX_LUMINANCE).SetState(BlockState.NONSOLID);
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Fire = new BlockInfo(51, "Fire").SetOpacity(0).SetLuminance(MAX_LUMINANCE).SetState(BlockState.NONSOLID);
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MonsterSpawner = (BlockInfoEx)new BlockInfoEx(52, "Monster Spawner").SetOpacity(0);
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MonsterSpawner = (BlockInfoEx)new BlockInfoEx(52, "Monster Spawner").SetOpacity(0);
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WoodStairs = new BlockInfo(53, "Wooden Stairs").SetOpacity(0);
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WoodStairs = new BlockInfo(53, "Wooden Stairs").SetOpacity(0);
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Chest = new BlockInfoEx(54, "Chest");
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Chest = (BlockInfoEx)new BlockInfoEx(54, "Chest").SetOpacity(0);
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RedstoneWire = new BlockInfo(55, "Redstone Wire").SetOpacity(0).SetState(BlockState.NONSOLID);
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RedstoneWire = new BlockInfo(55, "Redstone Wire").SetOpacity(0).SetState(BlockState.NONSOLID);
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DiamondOre = new BlockInfo(56, "Diamond Ore");
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DiamondOre = new BlockInfo(56, "Diamond Ore");
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DiamondBlock = new BlockInfo(57, "Diamond Block");
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DiamondBlock = new BlockInfo(57, "Diamond Block");
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