Updating lighting rules for chests

This commit is contained in:
Justin Aquadro 2011-09-18 01:42:39 +00:00
parent b5e6e8c496
commit a84ed77ce1

View file

@ -641,7 +641,7 @@ namespace Substrate
Fire = new BlockInfo(51, "Fire").SetOpacity(0).SetLuminance(MAX_LUMINANCE).SetState(BlockState.NONSOLID);
MonsterSpawner = (BlockInfoEx)new BlockInfoEx(52, "Monster Spawner").SetOpacity(0);
WoodStairs = new BlockInfo(53, "Wooden Stairs").SetOpacity(0);
Chest = new BlockInfoEx(54, "Chest");
Chest = (BlockInfoEx)new BlockInfoEx(54, "Chest").SetOpacity(0);
RedstoneWire = new BlockInfo(55, "Redstone Wire").SetOpacity(0).SetState(BlockState.NONSOLID);
DiamondOre = new BlockInfo(56, "Diamond Ore");
DiamondBlock = new BlockInfo(57, "Diamond Block");