Justin Aquadro
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b7eefbea0e
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Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
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2011-05-13 03:09:57 +00:00 |
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Justin Aquadro
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bd62ccc04c
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Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds.
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2011-04-19 07:50:17 +00:00 |
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Justin Aquadro
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0657cf5bd3
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Bugfixes and more relighting control
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2011-04-16 01:46:46 +00:00 |
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Justin Aquadro
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9c7a96d3b9
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Minor stuff
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2011-04-13 09:17:50 +00:00 |
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Justin Aquadro
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5234915d9a
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Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
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2011-04-09 00:56:40 +00:00 |
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Justin Aquadro
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1e029325bc
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Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files.
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2011-04-08 02:16:06 +00:00 |
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Justin Aquadro
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134e979323
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Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges.
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2011-04-07 08:04:53 +00:00 |
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Justin Aquadro
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2ac3252702
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
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Justin Aquadro
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97116bd195
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Changing namespace to new project
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2011-04-06 07:40:38 +00:00 |
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Justin Aquadro
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99e986b338
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Forking Substrate to separate source tree
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2011-04-06 04:43:54 +00:00 |
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