forked from mirrors/NBTExplorer
369 lines
11 KiB
C#
369 lines
11 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Substrate
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{
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public class BlockManager : IBlockManager
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{
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public const int MIN_X = -32000000;
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public const int MAX_X = 32000000;
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public const int MIN_Y = 0;
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public const int MAX_Y = 128;
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public const int MIN_Z = -32000000;
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public const int MAX_Z = 32000000;
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protected int _chunkXDim;
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protected int _chunkYDim;
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protected int _chunkZDim;
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protected int _chunkXMask;
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protected int _chunkYMask;
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protected int _chunkZMask;
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protected int _chunkXLog;
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protected int _chunkYLog;
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protected int _chunkZLog;
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protected IChunkManager _chunkMan;
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protected ChunkRef _cache;
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private bool _autoLight = true;
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public bool AutoRecalcLight
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{
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get { return _autoLight; }
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set { _autoLight = value; }
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}
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public BlockManager (IChunkManager cm)
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{
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_chunkMan = cm;
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Chunk c = Chunk.Create(0, 0);
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_chunkXDim = c.Blocks.XDim;
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_chunkYDim = c.Blocks.YDim;
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_chunkZDim = c.Blocks.ZDim;
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_chunkXMask = _chunkXDim - 1;
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_chunkYMask = _chunkYDim - 1;
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_chunkZMask = _chunkZDim - 1;
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_chunkXLog = Log2(_chunkXDim);
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_chunkYLog = Log2(_chunkYDim);
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_chunkZLog = Log2(_chunkZDim);
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}
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public Block GetBlock (int x, int y, int z)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return null;
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}
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return _cache.Blocks.GetBlock(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask);
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}
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public BlockRef GetBlockRef (int x, int y, int z)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return null;
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}
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return _cache.Blocks.GetBlockRef(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask);
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}
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public void SetBlock (int x, int y, int z, Block block)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return;
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}
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_cache.Blocks.SetBlock(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask, block);
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}
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protected ChunkRef GetChunk (int x, int y, int z)
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{
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x >>= _chunkXLog;
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z >>= _chunkZLog;
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return _chunkMan.GetChunkRef(x, z);
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}
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private int Log2 (int x)
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{
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int c = 0;
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while (x > 1) {
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x >>= 1;
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c++;
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}
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return c;
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}
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/// <summary>
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/// Called by other block-specific 'get' and 'set' functions to filter
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/// out operations on some blocks. Override this method in derrived
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/// classes to filter the entire BlockManager.
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/// </summary>
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protected virtual bool Check (int x, int y, int z)
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{
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return (x >= MIN_X) && (x < MAX_X) &&
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(y >= MIN_Y) && (y < MAX_Y) &&
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(z >= MIN_Z) && (z < MAX_Z);
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}
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#region IBlockContainer Members
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IBlock IBlockCollection.GetBlock (int x, int y, int z)
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{
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return GetBlock(x, y, z);
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}
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IBlock IBlockCollection.GetBlockRef (int x, int y, int z)
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{
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return GetBlockRef(x, y, z);
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}
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public void SetBlock (int x, int y, int z, IBlock block)
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{
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_cache.Blocks.SetBlock(x, y, z, block);
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}
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public BlockInfo GetBlockInfo (int x, int y, int z)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return null;
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}
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return _cache.Blocks.GetBlockInfo(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask);
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}
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public int GetBlockID (int x, int y, int z)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null) {
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return 0;
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}
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return _cache.Blocks.GetBlockID(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask);
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}
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public void SetBlockID (int x, int y, int z, int id)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return;
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}
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bool autolight = _cache.Blocks.AutoLight;
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_cache.Blocks.AutoLight = _autoLight;
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_cache.Blocks.SetBlockID(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask, id);
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_cache.Blocks.AutoLight = autolight;
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}
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#endregion
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#region IDataBlockCollection Members
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IDataBlock IDataBlockCollection.GetBlock (int x, int y, int z)
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{
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return GetBlock(x, y, z);
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}
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IDataBlock IDataBlockCollection.GetBlockRef (int x, int y, int z)
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{
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return GetBlockRef(x, y, z);
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}
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public void SetBlock (int x, int y, int z, IDataBlock block)
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{
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_cache.Blocks.SetBlock(x, y, z, block);
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}
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public int GetBlockData (int x, int y, int z)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null) {
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return 0;
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}
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return _cache.Blocks.GetBlockData(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask);
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}
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public void SetBlockData (int x, int y, int z, int data)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return;
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}
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_cache.Blocks.SetBlockData(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask, data);
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}
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#endregion
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#region ILitBlockContainer Members
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ILitBlock ILitBlockCollection.GetBlock (int x, int y, int z)
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{
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throw new NotImplementedException();
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}
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ILitBlock ILitBlockCollection.GetBlockRef (int x, int y, int z)
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{
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return GetBlockRef(x, y, z);
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}
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public void SetBlock (int x, int y, int z, ILitBlock block)
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{
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_cache.Blocks.SetBlock(x, y, z, block);
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}
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public int GetBlockLight (int x, int y, int z)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null) {
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return 0;
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}
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return _cache.Blocks.GetBlockLight(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask);
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}
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public int GetBlockSkyLight (int x, int y, int z)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null) {
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return 0;
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}
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return _cache.Blocks.GetBlockSkyLight(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask);
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}
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public void SetBlockLight (int x, int y, int z, int light)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return;
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}
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_cache.Blocks.SetBlockLight(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask, light);
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}
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public void SetBlockSkyLight (int x, int y, int z, int light)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return;
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}
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_cache.Blocks.SetBlockSkyLight(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask, light);
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}
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public int GetHeight (int x, int z)
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{
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_cache = GetChunk(x, 0, z);
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if (_cache == null || !Check(x, 0, z)) {
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return 0;
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}
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return _cache.Blocks.GetHeight(x & _chunkXMask, z & _chunkZMask);
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}
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public void SetHeight (int x, int z, int height)
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{
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_cache = GetChunk(x, 0, z);
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if (_cache == null || !Check(x, 0, z)) {
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return;
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}
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_cache.Blocks.SetHeight(x & _chunkXMask, z & _chunkZMask, height);
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}
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public void UpdateBlockLight (int x, int y, int z)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return;
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}
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_cache.Blocks.UpdateBlockLight(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask);
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}
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public void UpdateBlockSkyLight (int x, int y, int z)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return;
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}
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_cache.Blocks.UpdateBlockLight(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask);
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}
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#endregion
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#region IPropertyBlockContainer Members
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IPropertyBlock IPropertyBlockCollection.GetBlock (int x, int y, int z)
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{
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return GetBlock(x, y, z);
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}
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IPropertyBlock IPropertyBlockCollection.GetBlockRef (int x, int y, int z)
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{
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return GetBlockRef(x, y, z);
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}
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public void SetBlock (int x, int y, int z, IPropertyBlock block)
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{
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_cache.Blocks.SetBlock(x, y, z, block);
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}
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public TileEntity GetTileEntity (int x, int y, int z)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return null;
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}
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return _cache.Blocks.GetTileEntity(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask);
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}
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public void SetTileEntity (int x, int y, int z, TileEntity te)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return;
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}
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_cache.Blocks.SetTileEntity(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask, te);
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}
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public void CreateTileEntity (int x, int y, int z)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return;
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}
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_cache.Blocks.CreateTileEntity(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask);
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}
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public void ClearTileEntity (int x, int y, int z)
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{
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_cache = GetChunk(x, y, z);
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if (_cache == null || !Check(x, y, z)) {
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return;
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}
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_cache.Blocks.ClearTileEntity(x & _chunkXMask, y & _chunkYMask, z & _chunkZMask);
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}
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#endregion
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}
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}
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