Justin Aquadro
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bb12d60c0c
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Added heightmap rebuilding (for maps with invalid heightmaps), and added it to the relight example. Made a couple level.dat fields auto-create if missing.
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2011-04-21 00:30:13 +00:00 |
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Justin Aquadro
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0b2db7934d
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Thanks to caching, rebuilding the skylight is now half the cost. I'm sure the algorithm can still be fundamentally improved, however.
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2011-04-21 00:02:17 +00:00 |
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Justin Aquadro
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45a1514b38
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Lighting cutoff bug fixed, but now relighting is hideously slow. Mustfix.
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2011-04-20 07:58:36 +00:00 |
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Justin Aquadro
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3e3f612e5c
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Squashed a new lighting bug. There is still a cutoff bug for sunlight calculation, like the old blocklight bug. Need separate spreadlight function for sunlight, but it could be expensive...
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2011-04-19 08:42:55 +00:00 |
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Justin Aquadro
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bd62ccc04c
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Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds.
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2011-04-19 07:50:17 +00:00 |
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Justin Aquadro
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9355a016ca
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ChunkRef switched to factory method to fix performance defect
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2011-04-19 01:24:26 +00:00 |
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Justin Aquadro
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324d997f52
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Improved performance of edge reconciliation for chunk lighting.
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2011-04-17 02:03:06 +00:00 |
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Justin Aquadro
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0657cf5bd3
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Bugfixes and more relighting control
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2011-04-16 01:46:46 +00:00 |
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Justin Aquadro
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6fa2538130
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Updates to NBToolkit, edge light reconciliation
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2011-04-15 03:30:46 +00:00 |
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Justin Aquadro
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66bd79646c
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Replaced the blocklight resetting code, which was buggy. The new method is faster anyway and takes advantage of the fact that light is only being added, not removed or impeded in any way.
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2011-04-14 02:30:40 +00:00 |
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Justin Aquadro
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8cb719f200
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Added per-chunkref toggle for automatic relighting. Added manual whole-chunk relighting to chunkref, which severely improves generation speed of new chunks. Added first complete example, a "Flat Map" world generator.
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2011-04-13 07:51:13 +00:00 |
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Justin Aquadro
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c6ee97a53b
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Bugfixes for creating new worlds/regions/chunks
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2011-04-13 07:09:41 +00:00 |
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Justin Aquadro
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d72e7881a5
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Skylight recalculations added
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2011-04-12 00:30:17 +00:00 |
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Justin Aquadro
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2adf6ced99
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Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager.
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2011-04-11 06:13:33 +00:00 |
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Justin Aquadro
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e8a99d62a9
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Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32.
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2011-04-08 06:48:27 +00:00 |
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Justin Aquadro
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1e029325bc
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Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files.
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2011-04-08 02:16:06 +00:00 |
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Justin Aquadro
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428c576925
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Added entity access points into Chunks (as IEntityContainer interface). Added predicate-based find/remove capability to NBT Lists.
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2011-04-06 23:54:41 +00:00 |
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Justin Aquadro
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2ac3252702
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Removed unnecessary nested namespace.
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2011-04-06 21:20:35 +00:00 |
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Justin Aquadro
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97116bd195
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Changing namespace to new project
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2011-04-06 07:40:38 +00:00 |
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Justin Aquadro
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99e986b338
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Forking Substrate to separate source tree
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2011-04-06 04:43:54 +00:00 |
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