Justin Aquadro
|
d56fcc288f
|
Changed some identifier names from BlockXX to XX, since they're no longer part of an overloaded chunk interface.
|
2011-05-13 03:21:53 +00:00 |
|
Justin Aquadro
|
b7eefbea0e
|
Major refactoring to chunk model which separates Block and Entity collections from the chunks themselves. This is a compatibility-breaking change. Also numerous bugfixes including Level, Player, and lighting fixes.
|
2011-05-13 03:09:57 +00:00 |
|
Justin Aquadro
|
0f1c6970c9
|
More preparation towards refactoring
|
2011-05-08 08:17:20 +00:00 |
|
Justin Aquadro
|
c8cdf32eb2
|
Added explicit caching support classes ahead of potential block collection refactoring.
|
2011-05-07 07:36:39 +00:00 |
|
Justin Aquadro
|
fe0e71694e
|
Squid entity
|
2011-04-30 05:59:58 +00:00 |
|
Justin Aquadro
|
77438fa1bf
|
Added PurgeEntities example program
|
2011-04-30 05:18:30 +00:00 |
|
Justin Aquadro
|
e215ccd7d5
|
Some more lighting fixes (transparent, blocking blocks like half-steps and stairs will no longer be partially dark)
|
2011-04-29 06:23:18 +00:00 |
|
Justin Aquadro
|
02429a92fc
|
Version bump
|
2011-04-21 00:36:02 +00:00 |
|
Justin Aquadro
|
bb12d60c0c
|
Added heightmap rebuilding (for maps with invalid heightmaps), and added it to the relight example. Made a couple level.dat fields auto-create if missing.
|
2011-04-21 00:30:13 +00:00 |
|
Justin Aquadro
|
0b2db7934d
|
Thanks to caching, rebuilding the skylight is now half the cost. I'm sure the algorithm can still be fundamentally improved, however.
|
2011-04-21 00:02:17 +00:00 |
|
Justin Aquadro
|
e78f28b25f
|
Enum type inappropriate for block id constants.
|
2011-04-20 08:13:14 +00:00 |
|
Justin Aquadro
|
ecc6bd04c6
|
New block types
|
2011-04-20 08:08:09 +00:00 |
|
Justin Aquadro
|
45a1514b38
|
Lighting cutoff bug fixed, but now relighting is hideously slow. Mustfix.
|
2011-04-20 07:58:36 +00:00 |
|
Justin Aquadro
|
3e3f612e5c
|
Squashed a new lighting bug. There is still a cutoff bug for sunlight calculation, like the old blocklight bug. Need separate spreadlight function for sunlight, but it could be expensive...
|
2011-04-19 08:42:55 +00:00 |
|
Justin Aquadro
|
bd62ccc04c
|
Switched chunks to factory method, allowing them to be created with or without automatic validation (some ops, like copy, no longer perform unnecessary validation). Skylight recalculation optimization, cuts runtime of flatmap example by two thirds.
|
2011-04-19 07:50:17 +00:00 |
|
Justin Aquadro
|
9355a016ca
|
ChunkRef switched to factory method to fix performance defect
|
2011-04-19 01:24:26 +00:00 |
|
Justin Aquadro
|
324d997f52
|
Improved performance of edge reconciliation for chunk lighting.
|
2011-04-17 02:03:06 +00:00 |
|
Justin Aquadro
|
0657cf5bd3
|
Bugfixes and more relighting control
|
2011-04-16 01:46:46 +00:00 |
|
Justin Aquadro
|
6fa2538130
|
Updates to NBToolkit, edge light reconciliation
|
2011-04-15 03:30:46 +00:00 |
|
Justin Aquadro
|
e27595271b
|
Fixed a serious cache consistency bug. The design is not terribly satisfying and may be reviewed later, but Beta worlds should live once more. Also including relighting example.
|
2011-04-14 07:04:13 +00:00 |
|
Justin Aquadro
|
66bd79646c
|
Replaced the blocklight resetting code, which was buggy. The new method is faster anyway and takes advantage of the fact that light is only being added, not removed or impeded in any way.
|
2011-04-14 02:30:40 +00:00 |
|
Justin Aquadro
|
9c7a96d3b9
|
Minor stuff
|
2011-04-13 09:17:50 +00:00 |
|
Justin Aquadro
|
6f78009c0e
|
Chunk coordinates were being aliased during chunk generation, causing Minecraft to hang. Also fixed player object creation.
|
2011-04-13 08:46:06 +00:00 |
|
Justin Aquadro
|
8cb719f200
|
Added per-chunkref toggle for automatic relighting. Added manual whole-chunk relighting to chunkref, which severely improves generation speed of new chunks. Added first complete example, a "Flat Map" world generator.
|
2011-04-13 07:51:13 +00:00 |
|
Justin Aquadro
|
c6ee97a53b
|
Bugfixes for creating new worlds/regions/chunks
|
2011-04-13 07:09:41 +00:00 |
|
Justin Aquadro
|
4141175491
|
Resyncing nbtoolkit
|
2011-04-13 05:04:56 +00:00 |
|
Justin Aquadro
|
44ba6eac4e
|
World interfaces refactored; breaks existing code.
|
2011-04-13 05:04:32 +00:00 |
|
Justin Aquadro
|
245e792541
|
Cache consistency bug in Region fixed. Ready for 0.3.
|
2011-04-12 04:28:38 +00:00 |
|
Justin Aquadro
|
d72e7881a5
|
Skylight recalculations added
|
2011-04-12 00:30:17 +00:00 |
|
Justin Aquadro
|
464ea33b29
|
Some tweaks to the untested lighting code in Chunk.
|
2011-04-11 17:33:08 +00:00 |
|
Justin Aquadro
|
b3ee8e76d7
|
Region functions can now delegate operations on out-of-range coordinates to other regions. Used by relighting code.
|
2011-04-11 08:40:48 +00:00 |
|
Justin Aquadro
|
de21e4d94c
|
Fixed region boundary issue with relighting code
|
2011-04-11 08:17:52 +00:00 |
|
Justin Aquadro
|
2adf6ced99
|
Initial automatic relighting support for blocklight (not skylight) via chunkref manipulations. There is also untested code for recalculating an entire chunk's light. Relighting still not present in blockmanager.
|
2011-04-11 06:13:33 +00:00 |
|
Justin Aquadro
|
f1cc8f13f1
|
Entity factory bugfix
|
2011-04-10 21:08:56 +00:00 |
|
Justin Aquadro
|
37d58fcf91
|
Fixed bug in TileEntity factory
|
2011-04-10 21:04:33 +00:00 |
|
Justin Aquadro
|
e88ea3c69a
|
Added some chunk/region creation support
|
2011-04-09 04:52:43 +00:00 |
|
Justin Aquadro
|
3d0caa7a28
|
NBT type renaming. Added more casting options to NBT Value types.
|
2011-04-09 02:50:42 +00:00 |
|
Justin Aquadro
|
5234915d9a
|
Refactoring World class to separate invocations of Alpha and Beta maps. Dead code removal.
|
2011-04-09 00:56:40 +00:00 |
|
Justin Aquadro
|
5be6731bb7
|
Corrected handling of loading and saving Alpha-style chunks.
|
2011-04-08 23:16:04 +00:00 |
|
Justin Aquadro
|
0cf047c51d
|
ChunkRef enumerators moved into Manager class namespaces; Manager classes now offer enumerators directly.
|
2011-04-08 20:52:28 +00:00 |
|
Justin Aquadro
|
f1c79f6312
|
Adding NBToolkit project as a reference front-end consumer of the Substrate library. Although it works now, it's still rough around the edges.
|
2011-04-08 08:16:01 +00:00 |
|
Justin Aquadro
|
e8a99d62a9
|
Numerous fixes to get the library to actually run with software. Rebuilt Ionic.Zlib to incorporate critical patch to Addler32.
|
2011-04-08 06:48:27 +00:00 |
|
Justin Aquadro
|
1e029325bc
|
Major Block interface factoring to ease support of alternative block containers such as Classic Meps or MCSchematic files.
|
2011-04-08 02:16:06 +00:00 |
|
Justin Aquadro
|
134e979323
|
Level info class added, additional work to World. Player, Level, and World implementations are still rough around the edges.
|
2011-04-07 08:04:53 +00:00 |
|
Justin Aquadro
|
382399c141
|
Split out generic NBTFile loader, added support for player IO and a PlayerManager.
|
2011-04-07 07:03:54 +00:00 |
|
Justin Aquadro
|
0860bae2bc
|
Added hidden base type UntypedEntity above Entity, added Player entity as UntypedEntity. Added options field to NBT Schema.
|
2011-04-07 02:44:17 +00:00 |
|
Justin Aquadro
|
428c576925
|
Added entity access points into Chunks (as IEntityContainer interface). Added predicate-based find/remove capability to NBT Lists.
|
2011-04-06 23:54:41 +00:00 |
|
Justin Aquadro
|
50375d326d
|
Added remaining entities. Fixed a few remaining namespace inconsistencies.
|
2011-04-06 22:01:22 +00:00 |
|
Justin Aquadro
|
2ac3252702
|
Removed unnecessary nested namespace.
|
2011-04-06 21:20:35 +00:00 |
|
Justin Aquadro
|
334ce12773
|
Additional entities. Additional compound schema constructor.
|
2011-04-06 21:18:48 +00:00 |
|