.. |
Core
|
Anvil worlds should now be compatible with block IDs >255
|
2012-11-12 23:28:49 -05:00 |
Data
|
Anvil worlds should now be compatible with block IDs >255
|
2012-11-12 23:28:49 -05:00 |
Entities
|
Adding EntityAnimal base class and Animal-centric properties
|
2011-12-15 23:20:03 -05:00 |
ImportExport
|
Restructuring Repo
|
2011-10-08 00:01:51 -04:00 |
Nbt
|
Fixed bug in NBT layer discarding root node name on read
|
2012-10-16 19:00:45 -04:00 |
TileEntities
|
Added Minecraft 1.3 Monster Spawner Functionality
|
2012-09-22 17:43:07 +02:00 |
AlphaBlock.cs
|
Anvil/Beta/Alpha support unification
|
2012-04-28 15:52:40 -04:00 |
AlphaBlockCollection.cs
|
Anvil worlds should now be compatible with block IDs >255
|
2012-11-12 23:28:49 -05:00 |
AlphaBlockRef.cs
|
Added TileTick infrastructure
|
2012-01-28 01:42:08 -05:00 |
AlphaChunk.cs
|
Anvil/Beta/Alpha support unification
|
2012-04-28 15:52:40 -04:00 |
AlphaChunkManager.cs
|
Anvil/Beta/Alpha support unification
|
2012-04-28 15:52:40 -04:00 |
AlphaWorld.cs
|
Split BlockManager into AlphaBlockManager and AnvilBlockManager
|
2012-05-25 21:48:19 -04:00 |
AnvilChunk.cs
|
Anvil worlds should now be compatible with block IDs >255
|
2012-11-12 23:28:49 -05:00 |
AnvilRegion.cs
|
Fixed bug in chunk creation aliasing Z coordinate to X
|
2012-05-13 14:53:40 -04:00 |
AnvilRegionManager.cs
|
Organizational
|
2012-04-28 16:22:23 -04:00 |
AnvilSection.cs
|
MC 1.2 data, more organizational
|
2012-04-28 16:53:24 -04:00 |
AnvilWorld.cs
|
Split BlockManager into AlphaBlockManager and AnvilBlockManager
|
2012-05-25 21:48:19 -04:00 |
BetaRegion.cs
|
Fixed bug in chunk creation aliasing Z coordinate to X
|
2012-05-13 14:53:40 -04:00 |
BetaRegionManager.cs
|
Organizational
|
2012-04-28 16:22:23 -04:00 |
BetaWorld.cs
|
Split BlockManager into AlphaBlockManager and AnvilBlockManager
|
2012-05-25 21:48:19 -04:00 |
BiomeInfo.cs
|
Staged for Anvil branch release.
|
2012-03-13 21:05:48 -04:00 |
BlockInfo.cs
|
Anvil worlds should now be compatible with block IDs >255
|
2012-11-12 23:28:49 -05:00 |
BlockManager.cs
|
Split BlockManager into AlphaBlockManager and AnvilBlockManager
|
2012-05-25 21:48:19 -04:00 |
CacheTable.cs
|
Restructuring Repo
|
2011-10-08 00:01:51 -04:00 |
ChunkRef.cs
|
Fixed chunk relocation bug
|
2012-07-22 00:19:26 -04:00 |
Data.cs
|
Added info for 1.4 block types
|
2012-09-09 16:01:30 -04:00 |
Enchantment.cs
|
Integrated Ionic.Zlib, split into .NET2/.NET4 projects, added MC 1.0.0 features and attributes, namely enchantments
|
2011-12-04 18:55:03 -05:00 |
EnchantmentInfo.cs
|
Integrated Ionic.Zlib, split into .NET2/.NET4 projects, added MC 1.0.0 features and attributes, namely enchantments
|
2011-12-04 18:55:03 -05:00 |
Entity.cs
|
Exposing raw NBT Source property to several INbtObjects
|
2012-11-04 21:05:28 -05:00 |
EntityCollection.cs
|
Anvil/Beta/Alpha support unification
|
2012-04-28 15:52:40 -04:00 |
EntityFactory.cs
|
Fixed enumeration bug in EntityCollection
|
2012-01-04 19:23:37 -05:00 |
Item.cs
|
Exposing raw NBT Source property to several INbtObjects
|
2012-11-04 21:05:28 -05:00 |
ItemCollection.cs
|
Integrated Ionic.Zlib, split into .NET2/.NET4 projects, added MC 1.0.0 features and attributes, namely enchantments
|
2011-12-04 18:55:03 -05:00 |
ItemInfo.cs
|
Added more 1.3 block, item, and player data.
|
2012-07-22 00:20:46 -04:00 |
Level.cs
|
Exposing raw NBT Source property to several INbtObjects
|
2012-11-04 21:05:28 -05:00 |
LevelIOException.cs
|
Restructuring Repo
|
2011-10-08 00:01:51 -04:00 |
NbtWorld.cs
|
A bunch of bugfixes
|
2012-04-28 20:34:22 -04:00 |
Orientation.cs
|
Restructuring Repo
|
2011-10-08 00:01:51 -04:00 |
Player.cs
|
Fixed bug in player loading introduced in 1.3.2
|
2012-07-31 20:33:50 -04:00 |
PlayerIOException.cs
|
Restructuring Repo
|
2011-10-08 00:01:51 -04:00 |
PlayerManager.cs
|
Data resource management (maps)
|
2011-11-09 21:46:19 -05:00 |
RegionChunkManager.cs
|
Organizational
|
2012-04-28 16:22:23 -04:00 |
SpawnPoint.cs
|
Restructuring Repo
|
2011-10-08 00:01:51 -04:00 |
SubstrateException.cs
|
Restructuring Repo
|
2011-10-08 00:01:51 -04:00 |
TileEntity.cs
|
Exposing raw NBT Source property to several INbtObjects
|
2012-11-04 21:05:28 -05:00 |
TileEntityFactory.cs
|
Undid previous changes. Added CreateGeneric() function to TileEntityFactory that returns a TileEntity class if no registered class exists for a given NBT tree. Changed GetTileEntity to in BlockTileEntities to use the new function.
|
2012-11-05 21:35:57 -08:00 |
TileTick.cs
|
Added TileTick infrastructure
|
2012-01-28 01:42:08 -05:00 |
Vector.cs
|
Restructuring Repo
|
2011-10-08 00:01:51 -04:00 |
World.cs
|
Integrated Ionic.Zlib, split into .NET2/.NET4 projects, added MC 1.0.0 features and attributes, namely enchantments
|
2011-12-04 18:55:03 -05:00 |