forked from mirrors/NBTExplorer
262 lines
9.5 KiB
C#
262 lines
9.5 KiB
C#
using System;
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using System.Collections.Generic;
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using System.Text;
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namespace Substrate.TileEntities
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{
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using Substrate.Nbt;
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public class TileEntityMobSpawner : TileEntity
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{
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public static readonly SchemaNodeCompound MobSpawnerSchema = TileEntity.Schema.MergeInto(new SchemaNodeCompound("")
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{
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new SchemaNodeString("id", TypeId),
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new SchemaNodeScaler("EntityId", TagType.TAG_STRING),
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new SchemaNodeScaler("Delay", TagType.TAG_SHORT),
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new SchemaNodeScaler("MaxSpawnDelay", TagType.TAG_SHORT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("MinSpawnDelay", TagType.TAG_SHORT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("SpawnCount", TagType.TAG_SHORT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("SpawnRange", TagType.TAG_SHORT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("MaxNearbyEnemies", TagType.TAG_SHORT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("RequiredPlayerRange", TagType.TAG_SHORT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("MaxExperience", TagType.TAG_INT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("RemainingExperience", TagType.TAG_INT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("ExperienceRegenTick", TagType.TAG_INT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("ExperienceRegenRate", TagType.TAG_INT, SchemaOptions.OPTIONAL),
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new SchemaNodeScaler("ExperienceRegenAmount", TagType.TAG_INT, SchemaOptions.OPTIONAL),
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new SchemaNodeCompound("SpawnData", SchemaOptions.OPTIONAL),
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});
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public static string TypeId
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{
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get { return "MobSpawner"; }
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}
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private short _delay;
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private string _entityID;
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private short? _maxDelay;
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private short? _minDelay;
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private short? _spawnCount;
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private short? _spawnRange;
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private short? _maxNearbyEnemies;
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private short? _requiredPlayerRange;
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private int? _maxExperience;
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private int? _remainingExperience;
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private int? _experienceRegenTick;
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private int? _experienceRegenRate;
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private int? _experienceRegenAmount;
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private TagNodeCompound _spawnData;
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public int Delay
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{
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get { return _delay; }
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set { _delay = (short)value; }
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}
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public TagNodeCompound SpawnData
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{
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get { return _spawnData; }
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set { _spawnData = value; }
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}
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public string EntityID
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{
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get { return _entityID; }
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set { _entityID = value; }
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}
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public short MaxSpawnDelay
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{
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get { return _maxDelay ?? 0; }
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set { _maxDelay = value; }
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}
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public short MinSpawnDelay
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{
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get { return _minDelay ?? 0; }
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set { _minDelay = value; }
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}
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public short SpawnCount
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{
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get { return _spawnCount ?? 0; }
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set { _spawnCount = value; }
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}
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public short SpawnRange
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{
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get { return _spawnRange ?? 0; }
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set { _spawnRange = value; }
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}
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public short MaxNearbyEnemies
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{
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get { return _maxNearbyEnemies ?? 0; }
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set { _maxNearbyEnemies = value; }
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}
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public short RequiredPlayerRange
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{
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get { return _requiredPlayerRange ?? 0; }
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set { _requiredPlayerRange = value; }
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}
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public int MaxExperience
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{
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get { return _maxExperience ?? 0; }
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set { _maxExperience = value; }
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}
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public int RemainingExperience
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{
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get { return _remainingExperience ?? 0; }
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set { _remainingExperience = value; }
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}
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public int ExperienceRegenTick
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{
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get { return _experienceRegenTick ?? 0; }
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set { _experienceRegenTick = value; }
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}
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public int ExperienceRegenRate
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{
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get { return _experienceRegenRate ?? 0; }
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set { _experienceRegenRate = value; }
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}
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public int ExperienceRegenAmount
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{
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get { return _experienceRegenAmount ?? 0; }
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set { _experienceRegenAmount = value; }
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}
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protected TileEntityMobSpawner (string id)
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: base(id)
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{
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}
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public TileEntityMobSpawner ()
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: this(TypeId)
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{
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}
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public TileEntityMobSpawner (TileEntity te)
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: base(te)
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{
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TileEntityMobSpawner tes = te as TileEntityMobSpawner;
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if (tes != null) {
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_delay = tes._delay;
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_entityID = tes._entityID;
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_maxDelay = tes._maxDelay;
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_minDelay = tes._minDelay;
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_spawnCount = tes._spawnCount;
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_spawnRange = tes._spawnRange;
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_maxNearbyEnemies = tes._maxNearbyEnemies;
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_requiredPlayerRange = tes._requiredPlayerRange;
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_maxExperience = tes._maxExperience;
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_remainingExperience = tes._remainingExperience;
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_experienceRegenTick = tes._experienceRegenTick;
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_experienceRegenRate = tes._experienceRegenRate;
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_experienceRegenAmount = tes._experienceRegenAmount;
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if (tes._spawnData != null)
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_spawnData = tes._spawnData.Copy() as TagNodeCompound;
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}
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}
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#region ICopyable<TileEntity> Members
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public override TileEntity Copy ()
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{
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return new TileEntityMobSpawner(this);
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}
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#endregion
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#region INBTObject<TileEntity> Members
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public override TileEntity LoadTree (TagNode tree)
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{
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TagNodeCompound ctree = tree as TagNodeCompound;
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if (ctree == null || base.LoadTree(tree) == null) {
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return null;
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}
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_delay = ctree["Delay"].ToTagShort();
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_entityID = ctree["EntityId"].ToTagString();
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if (ctree.ContainsKey("MaxSpawnDelay"))
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_maxDelay = ctree["MaxSpawnDelay"].ToTagShort();
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if (ctree.ContainsKey("MinSpawnDelay"))
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_minDelay = ctree["MinSpawnDelay"].ToTagShort();
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if (ctree.ContainsKey("SpawnCount"))
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_spawnCount = ctree["SpawnCount"].ToTagShort();
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if (ctree.ContainsKey("SpawnRange"))
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_spawnRange = ctree["SpawnRange"].ToTagShort();
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if (ctree.ContainsKey("MaxNearbyEnemies"))
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_maxNearbyEnemies = ctree["MaxNearbyEnemies"].ToTagShort();
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if (ctree.ContainsKey("RequiredPlayerRange"))
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_requiredPlayerRange = ctree["RequiredPlayerRange"].ToTagShort();
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if (ctree.ContainsKey("MaxExperience"))
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_maxExperience = ctree["MaxExperience"].ToTagInt();
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if (ctree.ContainsKey("RemainingExperience"))
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_remainingExperience = ctree["RemainingExperience"].ToTagInt();
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if (ctree.ContainsKey("ExperienceRegenTick"))
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_experienceRegenTick = ctree["ExperienceRegenTick"].ToTagInt();
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if (ctree.ContainsKey("ExperienceRegenRate"))
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_experienceRegenRate = ctree["ExperienceRegenRate"].ToTagInt();
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if (ctree.ContainsKey("ExperienceRegenAmount"))
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_experienceRegenRate = ctree["ExperienceRegenAmount"].ToTagInt();
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if (ctree.ContainsKey("SpawnData"))
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_spawnData = ctree["SpawnData"].ToTagCompound();
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return this;
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}
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public override TagNode BuildTree ()
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{
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TagNodeCompound tree = base.BuildTree() as TagNodeCompound;
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tree["EntityId"] = new TagNodeString(_entityID);
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tree["Delay"] = new TagNodeShort(_delay);
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if (_maxDelay != null)
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tree["MaxSpawnDelay"] = new TagNodeShort(_maxDelay ?? 0);
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if (_minDelay != null)
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tree["MinSpawnDelay"] = new TagNodeShort(_minDelay ?? 0);
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if (_spawnCount != null)
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tree["SpawnCount"] = new TagNodeShort(_spawnCount ?? 0);
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if (_spawnRange != null)
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tree["SpawnRange"] = new TagNodeShort(_spawnRange ?? 0);
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if (_maxNearbyEnemies != null)
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tree["MaxNearbyEnemies"] = new TagNodeShort(_maxNearbyEnemies ?? 0);
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if (_requiredPlayerRange != null)
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tree["RequiredPlayerRange"] = new TagNodeShort(_requiredPlayerRange ?? 0);
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if (_maxExperience != null)
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tree["MaxExperience"] = new TagNodeInt(_maxExperience ?? 0);
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if (_remainingExperience != null)
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tree["RemainingExperience"] = new TagNodeInt(_remainingExperience ?? 0);
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if (_experienceRegenTick != null)
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tree["ExperienceRegenTick"] = new TagNodeInt(_experienceRegenTick ?? 0);
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if (_experienceRegenRate != null)
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tree["ExperienceRegenRate"] = new TagNodeInt(_experienceRegenRate ?? 0);
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if (_experienceRegenAmount != null)
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tree["ExperienceRegenAmount"] = new TagNodeInt(_experienceRegenAmount ?? 0);
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if (_spawnData != null && _spawnData.Count > 0)
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tree["SpawnData"] = _spawnData;
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return tree;
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}
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public override bool ValidateTree (TagNode tree)
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{
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return new NbtVerifier(tree, MobSpawnerSchema).Verify();
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}
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#endregion
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}
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}
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