NBTExplorer/SubstrateCS/Source/Core/BlockInterface.cs
2012-01-28 01:42:08 -05:00

187 lines
6.6 KiB
C#

using System;
namespace Substrate.Core
{
/// <summary>
/// Represents the cardinal direction of a block collection's neighboring collection.
/// </summary>
public enum BlockCollectionEdge
{
/// <summary>
/// Refers to a chunk/collection to the east of the current chunk/collection.
/// </summary>
EAST = 0,
/// <summary>
/// Refers to a chunk/collection to the north of the current chunk/collection.
/// </summary>
NORTH = 1,
/// <summary>
/// Refers to a chunk/collection to the west of the current chunk/collection.
/// </summary>
WEST = 2,
/// <summary>
/// Refers to a chunk/collection to the south of the current chunk/collection.
/// </summary>
SOUTH = 3
}
/// <summary>
/// A basic block type.
/// </summary>
public interface IBlock
{
/// <summary>
/// Gets a variety of info and attributes on the block's type.
/// </summary>
BlockInfo Info { get; }
/// <summary>
/// Gets or sets the block's id (type).
/// </summary>
int ID { get; set; }
}
/// <summary>
/// A block type supporting a data field.
/// </summary>
public interface IDataBlock : IBlock
{
/// <summary>
/// Gets or sets a data value on the block.
/// </summary>
int Data { get; set; }
}
/// <summary>
/// A block type supporting dual-source lighting.
/// </summary>
public interface ILitBlock : IBlock
{
/// <summary>
/// Gets or sets the block-source light value on this block.
/// </summary>
int BlockLight { get; set; }
/// <summary>
/// Gets or sets the sky-source light value on this block.
/// </summary>
int SkyLight { get; set; }
}
/// <summary>
/// A block type supporting properties.
/// </summary>
public interface IPropertyBlock : IBlock
{
/// <summary>
/// Gets a tile entity attached to this block.
/// </summary>
/// <returns>A <see cref="TileEntity"/> for this block, or null if this block type does not support a tile entity.</returns>
TileEntity GetTileEntity ();
/// <summary>
/// Sets the tile entity attached to this block.
/// </summary>
/// <param name="te">A <see cref="TileEntity"/> supported by this block type.</param>
/// <exception cref="ArgumentException">Thrown when the <see cref="TileEntity"/> being passed is of the wrong type for the given block.</exception>
/// <exception cref="InvalidOperationException">Thrown when the given block is of a type that does not support a <see cref="TileEntity"/> record.</exception>
void SetTileEntity (TileEntity te);
/// <summary>
/// Creates a default tile entity for this block consistent with its type.
/// </summary>
/// <remarks>This method will overwrite any existing <see cref="TileEntity"/> attached to the block.</remarks>
/// <exception cref="InvalidOperationException">Thrown when the given block is of a type that does not support a <see cref="TileEntity"/> record.</exception>
/// <exception cref="UnknownTileEntityException">Thrown when the block type requests a <see cref="TileEntity"/> that has not been registered with the <see cref="TileEntityFactory"/>.</exception>
void CreateTileEntity ();
/// <summary>
/// Deletes the tile entity attached to this block if one exists.
/// </summary>
void ClearTileEntity ();
}
/// <summary>
/// A block type supporting active tick state.
/// </summary>
public interface IActiveBlock : IBlock
{
/// <summary>
/// Gets a <see cref="TileTick"/> entry attached to this block.
/// </summary>
/// <returns>A <see cref="TileTick"/> for this block, or null if one has not been created yet.</returns>
TileTick GetTileTick ();
/// <summary>
/// Sets the <see cref="TileTick"/> attached to this block.
/// </summary>
/// <param name="tt">A <see cref="TileTick"/> representing the delay until this block is next processed in-game.</param>
void SetTileTick (TileTick tt);
/// <summary>
/// Creates a default <see cref="TileTick"/> entry for this block.
/// </summary>
/// <remarks>This method will overwrite any existing <see cref="TileTick"/> attached to the block.</remarks>
void CreateTileTick ();
/// <summary>
/// Deletes the <see cref="TileTick"/> entry attached to this block, if one exists.
/// </summary>
void ClearTileTick ();
/// <summary>
/// Gets or sets the the actual tick delay associated with this block.
/// </summary>
/// <remarks>If no underlying <see cref="TileTick"/> entry exists for this block, one will be created.</remarks>
int TileTickValue { get; set; }
}
/// <summary>
/// An Alpha-compatible context-free block type supporting data and properties.
/// </summary>
public interface IAlphaBlock : IDataBlock, IPropertyBlock
{
}
/// <summary>
/// An Alpha-compatible block reference type supporting data, lighting, and properties.
/// </summary>
public interface IAlphaBlockRef : IDataBlock, ILitBlock, IPropertyBlock
{
/// <summary>
/// Checks if the reference and its backing container are currently valid.
/// </summary>
bool IsValid { get; }
}
/// <summary>
/// A version-1.0-compatible context-free block type supporting data, properties, and active tick state.
/// </summary>
public interface IVersion10Block : IAlphaBlock, IActiveBlock
{
}
/// <summary>
/// A version-1.0-compatible reference type supporting data, lighting, properties, and active tick state.
/// </summary>
public interface IVersion10BlockRef : IAlphaBlockRef, IActiveBlock
{
}
/// <summary>
/// Provides a common interface for block containers that provide global management.
/// </summary>
public interface IBlockManager : IAlphaBlockCollection
{
}
/// <summary>
/// Provides a common interface for block containers that provide global management, extended through Version 1.0 capabilities.
/// </summary>
public interface IVersion10BlockManager : IBlockManager, IActiveBlockCollection
{
}
}