NBTExplorer/SubstrateCS/Source
2012-11-15 16:02:36 +01:00
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Core Made sure that all access to sectorFree is moved to inside the protected area as well. 2012-11-15 16:02:36 +01:00
Data Anvil worlds should now be compatible with block IDs >255 2012-11-12 23:28:49 -05:00
Entities Adding EntityAnimal base class and Animal-centric properties 2011-12-15 23:20:03 -05:00
ImportExport Restructuring Repo 2011-10-08 00:01:51 -04:00
Nbt Fixed bug in NBT layer discarding root node name on read 2012-10-16 19:00:45 -04:00
TileEntities Fixed handling of MobSpawnerTileEntities 2012-11-13 23:38:43 -05:00
AlphaBlock.cs Anvil/Beta/Alpha support unification 2012-04-28 15:52:40 -04:00
AlphaBlockCollection.cs Anvil worlds should now be compatible with block IDs >255 2012-11-12 23:28:49 -05:00
AlphaBlockRef.cs Added TileTick infrastructure 2012-01-28 01:42:08 -05:00
AlphaChunk.cs Anvil/Beta/Alpha support unification 2012-04-28 15:52:40 -04:00
AlphaChunkManager.cs Anvil/Beta/Alpha support unification 2012-04-28 15:52:40 -04:00
AlphaWorld.cs Split BlockManager into AlphaBlockManager and AnvilBlockManager 2012-05-25 21:48:19 -04:00
AnvilChunk.cs Anvil worlds should now be compatible with block IDs >255 2012-11-12 23:28:49 -05:00
AnvilRegion.cs Fixed bug in chunk creation aliasing Z coordinate to X 2012-05-13 14:53:40 -04:00
AnvilRegionManager.cs Organizational 2012-04-28 16:22:23 -04:00
AnvilSection.cs MC 1.2 data, more organizational 2012-04-28 16:53:24 -04:00
AnvilWorld.cs Split BlockManager into AlphaBlockManager and AnvilBlockManager 2012-05-25 21:48:19 -04:00
BetaRegion.cs Fixed bug in chunk creation aliasing Z coordinate to X 2012-05-13 14:53:40 -04:00
BetaRegionManager.cs Organizational 2012-04-28 16:22:23 -04:00
BetaWorld.cs Split BlockManager into AlphaBlockManager and AnvilBlockManager 2012-05-25 21:48:19 -04:00
BiomeInfo.cs Staged for Anvil branch release. 2012-03-13 21:05:48 -04:00
BlockInfo.cs Anvil worlds should now be compatible with block IDs >255 2012-11-12 23:28:49 -05:00
BlockManager.cs Split BlockManager into AlphaBlockManager and AnvilBlockManager 2012-05-25 21:48:19 -04:00
CacheTable.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
ChunkRef.cs Fixed chunk relocation bug 2012-07-22 00:19:26 -04:00
Data.cs Added info for 1.4 block types 2012-09-09 16:01:30 -04:00
Enchantment.cs Integrated Ionic.Zlib, split into .NET2/.NET4 projects, added MC 1.0.0 features and attributes, namely enchantments 2011-12-04 18:55:03 -05:00
EnchantmentInfo.cs Integrated Ionic.Zlib, split into .NET2/.NET4 projects, added MC 1.0.0 features and attributes, namely enchantments 2011-12-04 18:55:03 -05:00
Entity.cs Exposing raw NBT Source property to several INbtObjects 2012-11-04 21:05:28 -05:00
EntityCollection.cs Anvil/Beta/Alpha support unification 2012-04-28 15:52:40 -04:00
EntityFactory.cs Fixed enumeration bug in EntityCollection 2012-01-04 19:23:37 -05:00
Item.cs Exposing raw NBT Source property to several INbtObjects 2012-11-04 21:05:28 -05:00
ItemCollection.cs Integrated Ionic.Zlib, split into .NET2/.NET4 projects, added MC 1.0.0 features and attributes, namely enchantments 2011-12-04 18:55:03 -05:00
ItemInfo.cs Added more 1.3 block, item, and player data. 2012-07-22 00:20:46 -04:00
Level.cs Exposing raw NBT Source property to several INbtObjects 2012-11-04 21:05:28 -05:00
LevelIOException.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
NbtWorld.cs A bunch of bugfixes 2012-04-28 20:34:22 -04:00
Orientation.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
Player.cs Fixed bug in player loading introduced in 1.3.2 2012-07-31 20:33:50 -04:00
PlayerIOException.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
PlayerManager.cs Data resource management (maps) 2011-11-09 21:46:19 -05:00
RegionChunkManager.cs Organizational 2012-04-28 16:22:23 -04:00
SpawnPoint.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
SubstrateException.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
TileEntity.cs Exposing raw NBT Source property to several INbtObjects 2012-11-04 21:05:28 -05:00
TileEntityFactory.cs Undid previous changes. Added CreateGeneric() function to TileEntityFactory that returns a TileEntity class if no registered class exists for a given NBT tree. Changed GetTileEntity to in BlockTileEntities to use the new function. 2012-11-05 21:35:57 -08:00
TileTick.cs Added TileTick infrastructure 2012-01-28 01:42:08 -05:00
Vector.cs Restructuring Repo 2011-10-08 00:01:51 -04:00
World.cs Integrated Ionic.Zlib, split into .NET2/.NET4 projects, added MC 1.0.0 features and attributes, namely enchantments 2011-12-04 18:55:03 -05:00